Implement angle constraints to FABRIK
parent
9ac405451c
commit
fe1b424571
34
joints.c
34
joints.c
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@ -13,6 +13,7 @@ Body* init_body(unsigned int N, int total_length, float root_x, float root_y){
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body->total_length = link_len * (N - 1);
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body->total_length = link_len * (N - 1);
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body->target = (Vector2){root_x, body->total_length};
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body->target = (Vector2){root_x, body->total_length};
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body->final_target = (Vector2){root_x, body->total_length};
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body->final_target = (Vector2){root_x, body->total_length};
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body->angle_limit = PI;
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body->root_pos = (Vector2){root_x, root_y};
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body->root_pos = (Vector2){root_x, root_y};
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body->root = (Joint *)malloc(sizeof(Joint));
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body->root = (Joint *)malloc(sizeof(Joint));
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@ -55,6 +56,24 @@ Vector2 _get_new_pos(Vector2 p1, Vector2 p2, float length){
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);
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);
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}
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}
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Vector2 _limit_new_pos(Vector2 a, Vector2 b, Vector2 c, float length, float angle){
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Vector2 d_hat = Vector2Normalize(Vector2Subtract(c, b));
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Vector2 e_hat = Vector2Normalize(Vector2Subtract(b, a));
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Vector2 f_hat = (Vector2){-e_hat.y, e_hat.x};
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if (Vector2DotProduct(d_hat, e_hat) > cos(angle)){
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return _get_new_pos(c, b, length);
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}
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float lambda = length * cos(angle);
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float mu = length * sin(angle);
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if (Vector2DotProduct(d_hat, f_hat) < 0)
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mu *= -1;
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Vector2 v = Vector2Add(Vector2Scale(e_hat, lambda), Vector2Scale(f_hat, mu));
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return Vector2Add(b, Vector2Scale(v, length / Vector2Length(v)));
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}
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void update_body(Body *body){
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void update_body(Body *body){
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body->target = Vector2Lerp(body->target, body->final_target, 0.2);
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body->target = Vector2Lerp(body->target, body->final_target, 0.2);
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@ -78,7 +97,13 @@ void update_body(Body *body){
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body->end->pos = body->target;
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body->end->pos = body->target;
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i = body->N - 2;
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i = body->N - 2;
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for (Joint *jt = body->end->parent; jt != NULL; jt = jt->parent){
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for (Joint *jt = body->end->parent; jt != NULL; jt = jt->parent){
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jt->pos = _get_new_pos(jt->pos, jt->child->pos, body->links_lengths[i]);
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// Do regular calc for the one after the end
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if (jt->child->child == NULL){
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jt->pos = _get_new_pos(jt->pos, jt->child->pos, body->links_lengths[i]);
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}
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else {
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jt->pos = _limit_new_pos(jt->child->child->pos, jt->child->pos, jt->pos, body->links_lengths[i], body->angle_limit);
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}
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--i;
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--i;
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}
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}
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@ -87,7 +112,12 @@ void update_body(Body *body){
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body->root->pos.y = body->root_pos.y;
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body->root->pos.y = body->root_pos.y;
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i = 0;
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i = 0;
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for (Joint *jt = body->root->child; jt != NULL; jt = jt->child){
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for (Joint *jt = body->root->child; jt != NULL; jt = jt->child){
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jt->pos = _get_new_pos(jt->pos, jt->parent->pos, body->links_lengths[i]);
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if (jt->parent->parent == NULL){
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jt->pos = _get_new_pos(jt->pos, jt->parent->pos, body->links_lengths[i]);
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}
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else {
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jt->pos = _limit_new_pos(jt->parent->parent->pos, jt->parent->pos, jt->pos, body->links_lengths[i], body->angle_limit);
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}
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++i;
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++i;
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}
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}
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error = Vector2Distance(prev_pos, body->end->pos);
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error = Vector2Distance(prev_pos, body->end->pos);
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