#include "joints.h" #include "raymath.h" #include #include Body* init_body(unsigned int N, int total_length, float root_x, float root_y){ Body *body = (Body *)malloc(sizeof(Body)); body->N = N; body->total_length = 0; body->links_lengths = (float *)calloc(N - 1, sizeof(float)); float link_len = total_length * 1.0f / ((N - 1)*1.0f); body->total_length = link_len * (N - 1); body->current_length = link_len * (N - 1); body->target = (Vector2){root_x, body->total_length}; body->final_target = (Vector2){root_x, body->total_length}; body->angle_limit = PI/6; body->root_pos = (Vector2){root_x, root_y}; body->root = (Joint *)malloc(sizeof(Joint)); body->root->pos = (Vector2){root_x, root_y}; body->root->parent = NULL; Joint* prev_joint = body->root; for (int i = 1; ilinks_lengths[i-1] = link_len; Joint* new_joint = (Joint *)malloc(sizeof(Joint)); new_joint->pos = (Vector2){root_x, root_y - link_len * i}; new_joint->parent = prev_joint; new_joint->child = NULL; prev_joint->child = new_joint; prev_joint = new_joint; if (i == N-1){ body->end = new_joint; } } #ifdef DEBUG Joint* current_joint = body->root; for (Joint* jt = body->root;jt != NULL; jt = jt->child){ printf("x %.2f, y %.2f\n", jt->pos.x, jt->pos.y); } #endif return body; } void set_body_root(Body* body, Vector2 new_pos){ Vector2 offset = Vector2Subtract(new_pos, body->root_pos); set_body_target(body, Vector2Add(body->final_target, offset)); body->root_pos = new_pos; } void set_body_target(Body* body, Vector2 new_target){ body->final_target = new_target; } void set_current_length(Body* body, float new_length){ } Vector2 _get_new_pos(Vector2 p1, Vector2 p2, float length){ float dist = Vector2Distance(p1, p2); float lambda = length / dist; return Vector2Add( Vector2Scale(p2,1-lambda), Vector2Scale(p1, lambda) ); } Vector2 _limit_new_pos(Vector2 a, Vector2 b, Vector2 c, float length, float angle){ Vector2 d_hat = Vector2Normalize(Vector2Subtract(c, b)); Vector2 e_hat = Vector2Normalize(Vector2Subtract(b, a)); Vector2 f_hat = (Vector2){-e_hat.y, e_hat.x}; if (Vector2DotProduct(d_hat, e_hat) > cos(angle)){ return _get_new_pos(c, b, length); } float lambda = length * cos(angle); float mu = length * sin(angle); if (Vector2DotProduct(d_hat, f_hat) < 0) mu *= -1; Vector2 v = Vector2Add(Vector2Scale(e_hat, lambda), Vector2Scale(f_hat, mu)); return Vector2Add(b, v); } void update_body(Body *body){ body->target = Vector2Lerp(body->target, body->final_target, 0.2); // Check distance float dist = Vector2Distance(body->root->pos, body->target); unsigned int i = 0; if (dist >= body->total_length){ for (Joint *jt=body->root->child;jt != NULL; jt= jt->child){ jt->pos = _get_new_pos(body->target, jt->parent->pos, body->links_lengths[i]); ++i; } return; } double error = 1; Vector2 prev_pos; while (error > 1e-2){ prev_pos = body->end->pos; // Backward Pass body->end->pos = body->target; i = body->N - 2; for (Joint *jt = body->end->parent; jt != NULL; jt = jt->parent){ // Do regular calc for the one after the end if (jt->child->child == NULL){ jt->pos = _get_new_pos(jt->pos, jt->child->pos, body->links_lengths[i]); } else { jt->pos = _limit_new_pos(jt->child->child->pos, jt->child->pos, jt->pos, body->links_lengths[i], body->angle_limit); } --i; } // Forward Pass body->root->pos.x = body->root_pos.x; body->root->pos.y = body->root_pos.y; i = 0; for (Joint *jt = body->root->child; jt != NULL; jt = jt->child){ if (jt->parent->parent == NULL){ jt->pos = _get_new_pos(jt->pos, jt->parent->pos, body->links_lengths[i]); } else { jt->pos = _limit_new_pos(jt->parent->parent->pos, jt->parent->pos, jt->pos, body->links_lengths[i], body->angle_limit); } ++i; } error = Vector2Distance(prev_pos, body->end->pos); } } void draw_body(Body* body){ for (Joint* jt = body->root; jt != NULL; jt = jt->child){ if (jt->child != NULL) DrawLineV(jt->pos, jt->child->pos, BLACK); if (jt == body->root) DrawCircleV(jt->pos, 5, BLACK); #ifdef DEBUG else DrawCircleV(jt->pos, 5, BLUE); #endif } DrawCircleV(body->target, 3, RED); } void free_body(Body *body){ Joint* current_joint = body->root; Joint* next_joint = body->root; while (current_joint != NULL){ current_joint->parent = NULL; next_joint = current_joint->child; current_joint->child = NULL; free(current_joint); current_joint = next_joint; } }