150 lines
4.7 KiB
C
150 lines
4.7 KiB
C
#include "joints.h"
|
|
#include "raymath.h"
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
Body* init_body(unsigned int N, int total_length, float root_x, float root_y){
|
|
Body *body = (Body *)malloc(sizeof(Body));
|
|
body->N = N;
|
|
body->total_length = 0;
|
|
|
|
body->links_lengths = (float *)calloc(N - 1, sizeof(float));
|
|
float link_len = total_length * 1.0f / ((N - 1)*1.0f);
|
|
body->total_length = link_len * (N - 1);
|
|
body->target = (Vector2){root_x, body->total_length};
|
|
body->final_target = (Vector2){root_x, body->total_length};
|
|
body->angle_limit = PI;
|
|
|
|
body->root_pos = (Vector2){root_x, root_y};
|
|
body->root = (Joint *)malloc(sizeof(Joint));
|
|
body->root->pos = (Vector2){root_x, root_y};
|
|
body->root->parent = NULL;
|
|
|
|
Joint* prev_joint = body->root;
|
|
for (int i = 1; i<N;++i){
|
|
body->links_lengths[i-1] = link_len;
|
|
Joint* new_joint = (Joint *)malloc(sizeof(Joint));
|
|
new_joint->pos = (Vector2){root_x, root_y - link_len * i};
|
|
new_joint->parent = prev_joint;
|
|
new_joint->child = NULL;
|
|
prev_joint->child = new_joint;
|
|
prev_joint = new_joint;
|
|
if (i == N-1){
|
|
body->end = new_joint;
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
Joint* current_joint = body->root;
|
|
for (Joint* jt = body->root;jt != NULL; jt = jt->child){
|
|
printf("x %.2f, y %.2f\n", jt->pos.x, jt->pos.y);
|
|
}
|
|
#endif
|
|
return body;
|
|
}
|
|
|
|
void set_body_target(Body* body, Vector2 new_target){
|
|
body->final_target = new_target;
|
|
}
|
|
|
|
Vector2 _get_new_pos(Vector2 p1, Vector2 p2, float length){
|
|
float dist = Vector2Distance(p1, p2);
|
|
float lambda = length / dist;
|
|
return Vector2Add(
|
|
Vector2Scale(p2,1-lambda),
|
|
Vector2Scale(p1, lambda)
|
|
);
|
|
}
|
|
|
|
Vector2 _limit_new_pos(Vector2 a, Vector2 b, Vector2 c, float length, float angle){
|
|
Vector2 d_hat = Vector2Normalize(Vector2Subtract(c, b));
|
|
Vector2 e_hat = Vector2Normalize(Vector2Subtract(b, a));
|
|
Vector2 f_hat = (Vector2){-e_hat.y, e_hat.x};
|
|
|
|
if (Vector2DotProduct(d_hat, e_hat) > cos(angle)){
|
|
return _get_new_pos(c, b, length);
|
|
}
|
|
|
|
float lambda = length * cos(angle);
|
|
float mu = length * sin(angle);
|
|
if (Vector2DotProduct(d_hat, f_hat) < 0)
|
|
mu *= -1;
|
|
|
|
Vector2 v = Vector2Add(Vector2Scale(e_hat, lambda), Vector2Scale(f_hat, mu));
|
|
return Vector2Add(b, Vector2Scale(v, length / Vector2Length(v)));
|
|
}
|
|
|
|
void update_body(Body *body){
|
|
body->target = Vector2Lerp(body->target, body->final_target, 0.2);
|
|
|
|
// Check distance
|
|
float dist = Vector2Distance(body->root->pos, body->target);
|
|
unsigned int i = 0;
|
|
if (dist > body->total_length){
|
|
for (Joint *jt=body->root->child;jt != NULL; jt= jt->child){
|
|
jt->pos = _get_new_pos(body->target, jt->parent->pos, body->links_lengths[i]);
|
|
++i;
|
|
}
|
|
return;
|
|
}
|
|
|
|
double error = 1;
|
|
Vector2 prev_pos;
|
|
while (error > 1e-2){
|
|
prev_pos = body->end->pos;
|
|
|
|
// Backward Pass
|
|
body->end->pos = body->target;
|
|
i = body->N - 2;
|
|
for (Joint *jt = body->end->parent; jt != NULL; jt = jt->parent){
|
|
// Do regular calc for the one after the end
|
|
if (jt->child->child == NULL){
|
|
jt->pos = _get_new_pos(jt->pos, jt->child->pos, body->links_lengths[i]);
|
|
}
|
|
else {
|
|
jt->pos = _limit_new_pos(jt->child->child->pos, jt->child->pos, jt->pos, body->links_lengths[i], body->angle_limit);
|
|
}
|
|
--i;
|
|
}
|
|
|
|
// Forward Pass
|
|
body->root->pos.x = body->root_pos.x;
|
|
body->root->pos.y = body->root_pos.y;
|
|
i = 0;
|
|
for (Joint *jt = body->root->child; jt != NULL; jt = jt->child){
|
|
if (jt->parent->parent == NULL){
|
|
jt->pos = _get_new_pos(jt->pos, jt->parent->pos, body->links_lengths[i]);
|
|
}
|
|
else {
|
|
jt->pos = _limit_new_pos(jt->parent->parent->pos, jt->parent->pos, jt->pos, body->links_lengths[i], body->angle_limit);
|
|
}
|
|
++i;
|
|
}
|
|
error = Vector2Distance(prev_pos, body->end->pos);
|
|
}
|
|
}
|
|
|
|
void draw_body(Body* body){
|
|
for (Joint* jt = body->root; jt != NULL; jt = jt->child){
|
|
if (jt->child != NULL)
|
|
DrawLineV(jt->pos, jt->child->pos, BLACK);
|
|
if (jt != body->root)
|
|
DrawCircleV(jt->pos, 5, BLUE);
|
|
else
|
|
DrawCircleV(jt->pos, 5, BLACK);
|
|
}
|
|
DrawCircleV(body->target, 3, RED);
|
|
}
|
|
|
|
void free_body(Body *body){
|
|
Joint* current_joint = body->root;
|
|
Joint* next_joint = body->root;
|
|
while (current_joint != NULL){
|
|
current_joint->parent = NULL;
|
|
next_joint = current_joint->child;
|
|
current_joint->child = NULL;
|
|
free(current_joint);
|
|
current_joint = next_joint;
|
|
}
|
|
}
|