extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" var sweep = false var sweep_speed = 1.5 var sweep_pos = 0 func _ready(): # Called when the node is added to the scene for the first time. # Initialization here $WallOfDeath.position.x = 0 func _process(delta): # Called every frame. Delta is time since last frame. # Update game logic here. if sweep: $WallOfDeath.position.x = sweep_pos * 640 $blackout.material.set_shader_param("sweep_pos", sweep_pos) sweep_pos+= sweep_speed*delta