extends AnimatedSprite # class member variables go here, for example: # var a = 2 var n_lasers = 0 signal shoot(obj) onready var spawn_sound = $spawn_sfx func _ready(): # Called when the node is added to the scene for the first time. # Initialization here $Line2D.set_default_color(Color(1.0,1.0,0.0, 0)) $Timer.set_wait_time(Global.LASER_TIMER) $Timer.start() func place_obj(p1,p2,t): $Tween.interpolate_property(self, "position:x", p1, p2, t, Tween.TRANS_LINEAR, Tween.EASE_IN) $Tween.start() func _on_Timer_timeout(): set_frame(frame +1) var frac = float(frame)/4; $Line2D.set_default_color(Color(frac,frac,frac*0.6)) $Line2D.set_width(frac * Global.GRID_SIZE) $Line2D.update() func _on_Laser_frame_changed(): if frame == 4: emit_signal("shoot",self,n_lasers) get_tree().queue_delete(self)