extends VBoxContainer # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called when the node is added to the scene for the first time. # Initialization here pass func _process(delta): # Called every frame. Delta is time since last frame. # Update game logic here.RENDER_VIDEO_MEM_USED $FPSLabel.set_text("FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))) $NodeCount.set_text("Obj Node Count: " + str(Performance.get_monitor(Performance.OBJECT_NODE_COUNT)) + " ("+ str(Performance.OBJECT_COUNT) + ")") $ResCount.set_text("Res Count: " + str(Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT))) $VidMem.set_text("Video Memory: " + str(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED)))