extends Sprite # class member variables go here, for example: # var a = 2 # var b = "textvar" export var lift = 10 export var sides = 10 var y_pos func _ready(): # Called when the node is added to the scene for the first time. # Initialization here y_pos = self.texture.get_height()/2-lift update() func _draw(): draw_line(Vector2(-self.texture.get_width()/2+sides, y_pos), Vector2(self.texture.get_width()/2-sides, y_pos), Color(0,0,0), 1.0, false)