[gd_scene load_steps=3 format=2] [ext_resource path="res://Wall_Spawner.gd" type="Script" id=1] [ext_resource path="res://icon.png" type="Texture" id=2] [node name="Wall_Spawner" type="Node2D"] script = ExtResource( 1 ) wall_density = 1.0 wall_dens_variance = 0.2 shift_probability = 0.5 laser_density = 1.0 laser_dens_variance = 0.2 ordered_lasers = true [node name="Sprite" type="Sprite" parent="." index="0"] visible = false texture = ExtResource( 2 ) [node name="spawntimer" type="Timer" parent="." index="1"] process_mode = 1 wait_time = 1.0 one_shot = false autostart = false [node name="lasertimer" type="Timer" parent="." index="2"] process_mode = 1 wait_time = 0.1 one_shot = false autostart = false [node name="bombtimer" type="Timer" parent="." index="3"] process_mode = 1 wait_time = 1.0 one_shot = false autostart = false