extends Sprite # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): if Global.return_to_menu: $Tween.interpolate_property(self, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), 0.5, Tween.TRANS_LINEAR, Tween.EASE_IN) $Tween.start() Global.return_to_menu = false else: modulate = Color(1, 1, 1, 0) #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass