extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" var rot = 0 func _ready(): Global.playable = true $Spiny/highscore.set_text(str(Global.high_score)) func _physics_process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. rot += delta if rot > 2*PI: rot -= 2*PI if Global.playable and Input.is_action_pressed("ui_accept"): get_tree().change_scene("res://gamescene.tscn") $Spiny.set_rotation(rot)