extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" var alpha = 1 var fade_speed = 1 func _ready(): # Called when the node is added to the scene for the first time. # Initialization here pass func _process(delta): # Called every frame. Delta is time since last frame. # Update game logic here. $fadeRect.material.set_shader_param("alpha",alpha) alpha -= fade_speed * delta if alpha < 0: set_process(false)