FlatWhite/Spiny.gd

20 lines
462 B
GDScript

extends Sprite
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
export var lift = 10
export var sides = 10
var y_pos
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
y_pos = self.texture.get_height()/2-lift
update()
func _draw():
draw_line(Vector2(-self.texture.get_width()/2+sides, y_pos),
Vector2(self.texture.get_width()/2-sides, y_pos),
Color(0,0,0), 1.0, false)