FlatWhite/laser_particle.gd

20 lines
361 B
GDScript

extends Particles2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
onready var laser_sound = $laser_sfx
func _ready():
emitting = true
one_shot = true
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func _on_Timer_timeout():
get_tree().queue_delete(self)