20 lines
361 B
GDScript
20 lines
361 B
GDScript
extends Particles2D
|
|
|
|
# class member variables go here, for example:
|
|
# var a = 2
|
|
# var b = "textvar"
|
|
onready var laser_sound = $laser_sfx
|
|
|
|
func _ready():
|
|
emitting = true
|
|
one_shot = true
|
|
|
|
#func _process(delta):
|
|
# # Called every frame. Delta is time since last frame.
|
|
# # Update game logic here.
|
|
# pass
|
|
|
|
|
|
func _on_Timer_timeout():
|
|
get_tree().queue_delete(self)
|