FlatWhite/cam.gd

17 lines
357 B
GDScript

extends Camera2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
func _physics_process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
set_offset(get_offset()/2)
pass