24 lines
546 B
GDScript
24 lines
546 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var sweep = false
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var sweep_speed = 1.5
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var sweep_pos = 0
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func _ready():
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# Called when the node is added to the scene for the first time.
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# Initialization here
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$WallOfDeath.position.x = 0
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func _process(delta):
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# Called every frame. Delta is time since last frame.
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# Update game logic here.
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if sweep:
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$WallOfDeath.position.x = sweep_pos * 640
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$blackout.material.set_shader_param("sweep_pos", sweep_pos)
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sweep_pos+= sweep_speed*delta
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