FlatWhite/blackout.gd

14 lines
293 B
GDScript

extends TextureRect
export var sweep_speed = 50
var sweep_pos = 0
var sweep = false
func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
if sweep:
self.material.set_shader_param("x_line", sweep_pos)
sweep_pos += sweep_speed * delta