89 lines
2.0 KiB
Plaintext
89 lines
2.0 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://laser_particle.gd" type="Script" id=1]
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[ext_resource path="res://sfx/laser.wav" type="AudioStream" id=2]
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[sub_resource type="ParticlesMaterial" id=1]
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render_priority = 0
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trail_divisor = 1
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emission_shape = 2
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emission_box_extents = Vector3( 50, 16, 1 )
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 15.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 80.0
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initial_velocity_random = 0.5
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angular_velocity = 0.0
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angular_velocity_random = 0.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 10.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.2
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scale = 10.0
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scale_random = 0.7
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color = Color( 1, 1, 1, 1 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Animation", "Damping", "Emission Shape", "Flags", "Gravity", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Scale", "Spread" ]
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[node name="Particles2D" type="Particles2D"]
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rotation = 3.14159
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emitting = false
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amount = 6
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lifetime = 3.0
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one_shot = true
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preprocess = 0.0
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speed_scale = 6.0
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explosiveness = 1.0
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randomness = 0.5
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -4.03601, -165.736, 530.925, 448.789 )
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local_coords = true
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draw_order = 0
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process_material = SubResource( 1 )
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texture = null
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normal_map = null
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h_frames = 1
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v_frames = 1
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script = ExtResource( 1 )
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_sections_unfolded = [ "Drawing", "Process Material", "Textures", "Time", "Transform", "Z Index" ]
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[node name="Timer" type="Timer" parent="." index="0"]
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process_mode = 1
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wait_time = 1.0
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one_shot = true
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autostart = true
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[node name="laser_sfx" type="AudioStreamPlayer" parent="." index="1"]
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stream = ExtResource( 2 )
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volume_db = 0.0
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pitch_scale = 1.0
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autoplay = true
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mix_target = 0
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bus = "Master"
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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