FlatWhite/Effects.gd

24 lines
546 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var sweep = false
var sweep_speed = 1.5
var sweep_pos = 0
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
$WallOfDeath.position.x = 0
func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
if sweep:
$WallOfDeath.position.x = sweep_pos * 640
$blackout.material.set_shader_param("sweep_pos", sweep_pos)
sweep_pos+= sweep_speed*delta