FlatWhite/Wall_Spawner.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Wall_Spawner.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[node name="Wall_Spawner" type="Node2D"]
script = ExtResource( 1 )
wall_density = 1.0
wall_dens_variance = 0.2
shift_probability = 0.5
laser_density = 1.0
laser_dens_variance = 0.2
ordered_lasers = true
[node name="Sprite" type="Sprite" parent="." index="0"]
visible = false
texture = ExtResource( 2 )
[node name="spawntimer" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="lasertimer" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 0.1
one_shot = false
autostart = false
[node name="bombtimer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false