14 lines
293 B
GDScript
14 lines
293 B
GDScript
extends TextureRect
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export var sweep_speed = 50
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var sweep_pos = 0
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var sweep = false
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func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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if sweep:
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self.material.set_shader_param("x_line", sweep_pos)
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sweep_pos += sweep_speed * delta
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