FlatWhite/mainmenu.gd

29 lines
655 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var rot = 0;
func _ready():
randomize()
# Called when the node is added to the scene for the first time.
# Initialization here
$Spiny/highscore.set_text(str(Global.high_score))
pass
func _physics_process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
rot += delta
if rot > 2*PI:
rot -= 2*PI
if Global.playable and Input.is_action_pressed("ui_accept"):
get_tree().change_scene("res://gamescene.tscn")
$Spiny.set_rotation(rot)
func _on_Tween_tween_completed(object, key):
Global.playable = true