Separate out component memory pools definition
Changelog: - Refactor the EC header files to put struct in more sensible locations: - Sprite and Particle Emitter + Configs are now assets, as they should be - Components type are now unsigned int, thus it is not sensitive to any component enums - Components enums are now pure index store. There are two sets of components: Basic for engine use, Extended for game-specific ones - Component memory pools are now defined on outside of engine. Majority of the components will be game-specific, so it should be on the game to define the components and the mempools for all of them.main
parent
d2af974b29
commit
056b50c431
257
engine/EC.h
257
engine/EC.h
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@ -11,36 +11,39 @@
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typedef struct EntityManager EntityManager_t;
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typedef struct Entity Entity_t;
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typedef enum ComponentEnum {
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CBBOX_COMP_T = 0,
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CTRANSFORM_COMP_T,
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CTILECOORD_COMP_T,
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CMOVEMENTSTATE_T,
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CJUMP_COMP_T,
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CPLAYERSTATE_T,
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CCONTAINER_T,
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CHITBOXES_T,
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CHURTBOX_T,
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CSPRITE_T,
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CMOVEABLE_T,
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CLIFETIMER_T,
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CWATERRUNNER_T,
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CAIRTIMER_T,
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CEMITTER_T,
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} ComponentEnum_t;
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typedef enum AnchorPoint {
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AP_TOP_LEFT,
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AP_TOP_CENTER,
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AP_TOP_RIGHT,
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AP_MID_LEFT,
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AP_MID_CENTER,
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AP_MID_RIGHT,
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AP_BOT_LEFT,
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AP_BOT_CENTER,
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AP_BOT_RIGHT,
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} AnchorPoint_t;
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typedef enum MovementMode {
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REGULAR_MOVEMENT = 0,
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KINEMATIC_MOVEMENT,
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}MovementMode_t;
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typedef struct _CBBox_t {
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Vector2 size;
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Vector2 offset;
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Vector2 half_size;
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bool solid;
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bool fragile;
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} CBBox_t;
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/** Fundamental components:
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// - Transform
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// - BBox
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// - TileCoords
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**/
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/** The component enums are purely a index store. Here, there are 3 basic component, that is necessary for the engine to function (mostly collisions)
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* To extend the component list, define another set of enums as pure integer store and begin the enum at N_BASIC_COMPS
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* These integers are also used by the component mempool as indices. Thus, the mempool must have the first 3 components as the basic components
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**/
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#define N_BASIC_COMPS 3
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enum BasicComponentEnum {
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CBBOX_COMP_T = 0,
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CTRANSFORM_COMP_T,
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CTILECOORD_COMP_T,
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};
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typedef struct _CTransform_t {
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Vector2 prev_position;
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@ -55,194 +58,13 @@ typedef struct _CTransform_t {
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bool active;
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} CTransform_t;
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typedef struct _CMovementState_t {
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uint8_t ground_state;
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uint8_t water_state;
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uint8_t x_dir;
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float water_overlap;
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} CMovementState_t;
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// This is to store the occupying tiles
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// Limits to store 4 tiles at a tile,
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// Thus the size of the entity cannot be larger than the tile
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typedef struct _CTileCoord_t {
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unsigned int tiles[8];
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unsigned int n_tiles;
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} CTileCoord_t;
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typedef struct _CJump_t {
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int jump_speed;
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uint8_t jumps;
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uint8_t max_jumps;
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uint8_t coyote_timer;
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bool jumped;
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bool jump_ready;
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bool short_hop;
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bool jump_released;
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} CJump_t;
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typedef enum PlayerState {
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GROUNDED,
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AIR,
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} PlayerState_t;
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typedef struct _CPlayerState_t {
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Vector2 player_dir;
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uint8_t jump_pressed;
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uint8_t is_crouch;
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bool ladder_state;
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bool locked; // Whether to respond to inputs
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} CPlayerState_t;
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typedef enum ContainerItem {
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CONTAINER_EMPTY,
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CONTAINER_LEFT_ARROW,
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CONTAINER_RIGHT_ARROW,
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CONTAINER_UP_ARROW,
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CONTAINER_DOWN_ARROW,
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CONTAINER_COIN,
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CONTAINER_BOMB,
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CONTAINER_EXPLOSION,
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} ContainerItem_t;
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typedef enum ContainerMaterial {
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WOODEN_CONTAINER,
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METAL_CONTAINER,
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} ContainerMaterial_t;
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typedef struct _CContainer_t {
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ContainerMaterial_t material;
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ContainerItem_t item;
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} CContainer_t;
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typedef struct _CHitBoxes_t {
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Rectangle boxes[2];
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uint8_t n_boxes;
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uint8_t atk;
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bool one_hit;
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} CHitBoxes_t;
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typedef struct _CHurtbox_t {
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Vector2 offset;
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typedef struct _CBBox_t {
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Vector2 size;
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uint8_t def;
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unsigned int damage_src;
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} CHurtbox_t;
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typedef struct _CLifeTimer_t {
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float life_time;
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} CLifeTimer_t;
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typedef struct _CAirTimer_t {
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float max_ftimer;
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float curr_ftimer;
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float decay_rate;
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uint8_t max_count;
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uint8_t curr_count;
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} CAirTimer_t;
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typedef struct _BFSTile {
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int32_t to;
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int32_t from;
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bool reachable;
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}BFSTile_t;
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typedef struct _BFSTileMap {
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BFSTile_t* tilemap;
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int32_t width;
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int32_t height;
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int32_t len;
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}BFSTileMap_t;
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typedef enum _WaterRunnerState
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{
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BFS_RESET = 0,
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BFS_START,
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LOWEST_POINT_SEARCH,
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LOWEST_POINT_MOVEMENT,
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REACHABILITY_SEARCH,
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SCANLINE_FILL,
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FILL_COMPLETE,
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}WaterRunerState_t;
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typedef struct _CWaterRunner {
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BFSTileMap_t bfs_tilemap;
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WaterRunerState_t state;
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struct sc_queue_32 bfs_queue;
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bool* visited;
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int32_t current_tile;
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int32_t target_tile;
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int32_t fill_idx;
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int16_t fill_range[2];
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uint8_t movement_delay;
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int8_t movement_speed;
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int16_t counter;
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float fractional;
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}CWaterRunner_t;
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// Credits to bedroomcoders.co.uk for this
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typedef struct Sprite {
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Texture2D* texture;
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Vector2 frame_size;
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Vector2 origin; // TL of the frame
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Vector2 anchor; // Where transformation anchors on
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uint8_t frame_per_row;
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int frame_count;
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int speed;
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char* name;
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} Sprite_t;
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typedef unsigned int (*sprite_transition_func_t)(Entity_t *ent); // Transition requires knowledge of the entity
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typedef enum AnchorPoint {
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AP_TOP_LEFT,
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AP_TOP_CENTER,
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AP_TOP_RIGHT,
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AP_MID_LEFT,
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AP_MID_CENTER,
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AP_MID_RIGHT,
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AP_BOT_LEFT,
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AP_BOT_CENTER,
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AP_BOT_RIGHT,
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} AnchorPoint_t;
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typedef struct _SpriteRenderInfo
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{
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Sprite_t* sprite;
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Vector2 offset;
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AnchorPoint_t src_anchor;
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AnchorPoint_t dest_anchor;
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} SpriteRenderInfo_t;
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typedef struct _CSprite_t {
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SpriteRenderInfo_t* sprites;
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sprite_transition_func_t transition_func;
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unsigned int current_idx;
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bool flip_x;
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bool flip_y;
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bool pause;
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int current_frame;
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float fractional;
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float rotation; // Degree
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float rotation_speed; // Degree / s
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int elapsed;
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Vector2 offset;
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Color colour;
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} CSprite_t;
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typedef struct _CMoveable_t {
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uint16_t move_speed;
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Vector2 prev_pos;
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Vector2 target_pos;
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bool gridmove;
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} CMoveable_t;
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typedef uint16_t EmitterHandle;
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typedef struct _CEmitter_t
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{
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EmitterHandle handle;
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Vector2 offset;
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} CEmitter_t;
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Vector2 half_size;
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bool solid;
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bool fragile;
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} CBBox_t;
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static inline void set_bbox(CBBox_t* p_bbox, unsigned int x, unsigned int y)
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{
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@ -251,6 +73,13 @@ static inline void set_bbox(CBBox_t* p_bbox, unsigned int x, unsigned int y)
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p_bbox->half_size.x = (unsigned int)(x / 2);
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p_bbox->half_size.y = (unsigned int)(y / 2);
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}
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// This is to store the occupying tiles
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// Limits to store 4 tiles at a tile,
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// Thus the size of the entity cannot be larger than the tile
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typedef struct _CTileCoord_t {
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unsigned int tiles[8];
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unsigned int n_tiles;
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} CTileCoord_t;
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struct Entity {
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Vector2 position;
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@ -271,7 +100,7 @@ enum EntityUpdateEvent
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struct EntityUpdateEventInfo
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{
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unsigned long e_id;
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ComponentEnum_t comp_type;
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unsigned int comp_type;
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unsigned long c_id;
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enum EntityUpdateEvent evt_type;
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};
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@ -299,8 +128,8 @@ Entity_t* add_entity(EntityManager_t* p_manager, unsigned int tag);
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void remove_entity(EntityManager_t* p_manager, unsigned long id);
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Entity_t *get_entity(EntityManager_t* p_manager, unsigned long id);
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void* add_component(Entity_t *entity, ComponentEnum_t comp_type);
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void* get_component(Entity_t *entity, ComponentEnum_t comp_type);
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void remove_component(Entity_t* entity, ComponentEnum_t comp_type);
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void* add_component(Entity_t *entity, unsigned int comp_type);
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void* get_component(Entity_t *entity, unsigned int comp_type);
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void remove_component(Entity_t* entity, unsigned int comp_type);
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#endif // __ENTITY_H
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@ -4,7 +4,7 @@
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#include "EC.h"
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#include "raylib.h"
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#include "rres.h"
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#include "particle_sys.h"
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#define N_ASSETS_TYPE 6
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typedef enum AssetType
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{
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AST_EMITTER_CONF,
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}AssetType_t;
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typedef enum PartEmitterType
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{
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EMITTER_UNKNOWN = 0,
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EMITTER_BURST,
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EMITTER_STREAM,
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} PartEmitterType_t;
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typedef struct EmitterConfig
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{
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float launch_range[2];
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float speed_range[2];
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float angle_range[2];
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float rotation_range[2];
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float particle_lifetime[2];
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float initial_spawn_delay;
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PartEmitterType_t type;
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bool one_shot;
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}EmitterConfig_t;
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typedef struct Assets
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{
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@ -49,6 +67,18 @@ typedef struct LevelPack
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LevelMap_t* levels;
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}LevelPack_t;
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// Credits to bedroomcoders.co.uk for this
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typedef struct Sprite {
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Texture2D* texture;
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Vector2 frame_size;
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Vector2 origin; // TL of the frame
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Vector2 anchor; // Where transformation anchors on
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uint8_t frame_per_row;
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int frame_count;
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int speed;
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char* name;
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} Sprite_t;
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typedef struct RresFileInfo
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{
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rresCentralDir dir;
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return p_entity;
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}
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void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
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void* add_component(Entity_t* p_entity, unsigned int comp_type)
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{
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if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE)
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{
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@ -163,7 +163,7 @@ void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
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return get_component(p_entity, comp_type);
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}
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void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
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void* get_component(Entity_t *p_entity, unsigned int comp_type)
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{
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unsigned long comp_type_idx = (unsigned long)comp_type;
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unsigned long c_idx = p_entity->components[comp_type_idx];
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@ -171,7 +171,7 @@ void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
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return get_component_wtih_id(comp_type, c_idx);
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}
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void remove_component(Entity_t *p_entity, ComponentEnum_t comp_type)
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void remove_component(Entity_t *p_entity, unsigned int comp_type)
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{
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if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return;
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struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION};
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@ -134,7 +134,7 @@ void free_entity_to_mempool(unsigned long idx)
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}
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}
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void* new_component_from_mempool(ComponentEnum_t comp_type, unsigned long* idx)
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void* new_component_from_mempool(unsigned int comp_type, unsigned long* idx)
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{
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void* comp = NULL;
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assert(comp_type < N_COMPONENTS);
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@ -147,7 +147,7 @@ void* new_component_from_mempool(ComponentEnum_t comp_type, unsigned long* idx)
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return comp;
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}
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void* get_component_wtih_id(ComponentEnum_t comp_type, unsigned long idx)
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void* get_component_wtih_id(unsigned int comp_type, unsigned long idx)
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{
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void * comp = NULL;
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assert(comp_type < N_COMPONENTS);
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@ -158,7 +158,7 @@ void* get_component_wtih_id(ComponentEnum_t comp_type, unsigned long idx)
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return comp;
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}
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void free_component_to_mempool(ComponentEnum_t comp_type, unsigned long idx)
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void free_component_to_mempool(unsigned int comp_type, unsigned long idx)
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{
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assert(comp_type < N_COMPONENTS);
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// This just free the component from the memory pool
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@ -20,15 +20,16 @@ typedef struct MemPool {
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ULongCircBuffer_t free_list;
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} MemPool_t;
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// Game needs to implement this somewhere
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extern MemPool_t comp_mempools[N_COMPONENTS];
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Entity_t* new_entity_from_mempool(unsigned long* e_idx_ptr);
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Entity_t* get_entity_wtih_id(unsigned long idx);
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void free_entity_to_mempool(unsigned long idx);
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void* new_component_from_mempool(ComponentEnum_t comp_type, unsigned long* idx);
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void* get_component_wtih_id(ComponentEnum_t comp_type, unsigned long idx);
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void free_component_to_mempool(ComponentEnum_t comp_type, unsigned long idx);
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void* new_component_from_mempool(unsigned int comp_type, unsigned long* idx);
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void* get_component_wtih_id(unsigned int comp_type, unsigned long idx);
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void free_component_to_mempool(unsigned int comp_type, unsigned long idx);
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void print_mempool_stats(char* buffer);
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uint32_t get_num_of_free_entities(void);
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#include "raylib.h"
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#include "engine_conf.h"
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#include "sc_queue.h"
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#include "EC.h"
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#include "assets.h"
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#include <stdint.h>
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#include <stdbool.h>
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typedef enum PartEmitterType
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{
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EMITTER_UNKNOWN = 0,
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EMITTER_BURST,
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EMITTER_STREAM,
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} PartEmitterType_t;
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typedef uint16_t EmitterHandle;
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typedef struct Particle
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{
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@ -32,18 +27,6 @@ typedef struct ParticleEmitter ParticleEmitter_t;
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typedef void (*particle_update_func_t)(Particle_t* part, void* user_data, float delta_time);
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typedef bool (*emitter_check_func_t)(const ParticleEmitter_t* emitter, float delta_time);
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typedef struct EmitterConfig
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{
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float launch_range[2];
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float speed_range[2];
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float angle_range[2];
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float rotation_range[2];
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float particle_lifetime[2];
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float initial_spawn_delay;
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PartEmitterType_t type;
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bool one_shot;
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}EmitterConfig_t;
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struct ParticleEmitter
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{
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const EmitterConfig_t* config;
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@ -0,0 +1,173 @@
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#include "EC.h"
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#include "particle_sys.h" // includes assets
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enum ComponentEnum {
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CMOVEMENTSTATE_T = N_BASIC_COMPS,
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CJUMP_COMP_T,
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CPLAYERSTATE_T,
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CCONTAINER_T,
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CHITBOXES_T,
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CHURTBOX_T,
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CSPRITE_T,
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CMOVEABLE_T,
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CLIFETIMER_T,
|
||||
CWATERRUNNER_T,
|
||||
CAIRTIMER_T,
|
||||
CEMITTER_T,
|
||||
};
|
||||
|
||||
typedef struct _CMovementState_t {
|
||||
uint8_t ground_state;
|
||||
uint8_t water_state;
|
||||
uint8_t x_dir;
|
||||
float water_overlap;
|
||||
} CMovementState_t;
|
||||
|
||||
typedef struct _CJump_t {
|
||||
int jump_speed;
|
||||
uint8_t jumps;
|
||||
uint8_t max_jumps;
|
||||
uint8_t coyote_timer;
|
||||
bool jumped;
|
||||
bool jump_ready;
|
||||
bool short_hop;
|
||||
bool jump_released;
|
||||
} CJump_t;
|
||||
|
||||
typedef enum PlayerState {
|
||||
GROUNDED,
|
||||
AIR,
|
||||
} PlayerState_t;
|
||||
|
||||
typedef struct _CPlayerState_t {
|
||||
Vector2 player_dir;
|
||||
uint8_t jump_pressed;
|
||||
uint8_t is_crouch;
|
||||
bool ladder_state;
|
||||
bool locked; // Whether to respond to inputs
|
||||
} CPlayerState_t;
|
||||
|
||||
typedef enum ContainerItem {
|
||||
CONTAINER_EMPTY,
|
||||
CONTAINER_LEFT_ARROW,
|
||||
CONTAINER_RIGHT_ARROW,
|
||||
CONTAINER_UP_ARROW,
|
||||
CONTAINER_DOWN_ARROW,
|
||||
CONTAINER_COIN,
|
||||
CONTAINER_BOMB,
|
||||
CONTAINER_EXPLOSION,
|
||||
} ContainerItem_t;
|
||||
|
||||
typedef enum ContainerMaterial {
|
||||
WOODEN_CONTAINER,
|
||||
METAL_CONTAINER,
|
||||
} ContainerMaterial_t;
|
||||
|
||||
typedef struct _CContainer_t {
|
||||
ContainerMaterial_t material;
|
||||
ContainerItem_t item;
|
||||
} CContainer_t;
|
||||
|
||||
typedef struct _CHitBoxes_t {
|
||||
Rectangle boxes[2];
|
||||
uint8_t n_boxes;
|
||||
uint8_t atk;
|
||||
bool one_hit;
|
||||
} CHitBoxes_t;
|
||||
|
||||
typedef struct _CHurtbox_t {
|
||||
Vector2 offset;
|
||||
Vector2 size;
|
||||
uint8_t def;
|
||||
unsigned int damage_src;
|
||||
} CHurtbox_t;
|
||||
|
||||
typedef struct _CLifeTimer_t {
|
||||
float life_time;
|
||||
} CLifeTimer_t;
|
||||
|
||||
typedef struct _CAirTimer_t {
|
||||
float max_ftimer;
|
||||
float curr_ftimer;
|
||||
float decay_rate;
|
||||
uint8_t max_count;
|
||||
uint8_t curr_count;
|
||||
} CAirTimer_t;
|
||||
|
||||
typedef struct _BFSTile {
|
||||
int32_t to;
|
||||
int32_t from;
|
||||
bool reachable;
|
||||
}BFSTile_t;
|
||||
|
||||
typedef struct _BFSTileMap {
|
||||
BFSTile_t* tilemap;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t len;
|
||||
}BFSTileMap_t;
|
||||
|
||||
typedef enum _WaterRunnerState
|
||||
{
|
||||
BFS_RESET = 0,
|
||||
BFS_START,
|
||||
LOWEST_POINT_SEARCH,
|
||||
LOWEST_POINT_MOVEMENT,
|
||||
REACHABILITY_SEARCH,
|
||||
SCANLINE_FILL,
|
||||
FILL_COMPLETE,
|
||||
}WaterRunerState_t;
|
||||
|
||||
typedef struct _CWaterRunner {
|
||||
BFSTileMap_t bfs_tilemap;
|
||||
WaterRunerState_t state;
|
||||
struct sc_queue_32 bfs_queue;
|
||||
bool* visited;
|
||||
int32_t current_tile;
|
||||
int32_t target_tile;
|
||||
int32_t fill_idx;
|
||||
int16_t fill_range[2];
|
||||
uint8_t movement_delay;
|
||||
int8_t movement_speed;
|
||||
int16_t counter;
|
||||
float fractional;
|
||||
}CWaterRunner_t;
|
||||
|
||||
typedef unsigned int (*sprite_transition_func_t)(Entity_t *ent); // Transition requires knowledge of the entity
|
||||
|
||||
typedef struct _SpriteRenderInfo
|
||||
{
|
||||
Sprite_t* sprite;
|
||||
Vector2 offset;
|
||||
AnchorPoint_t src_anchor;
|
||||
AnchorPoint_t dest_anchor;
|
||||
} SpriteRenderInfo_t;
|
||||
|
||||
typedef struct _CSprite_t {
|
||||
SpriteRenderInfo_t* sprites;
|
||||
sprite_transition_func_t transition_func;
|
||||
unsigned int current_idx;
|
||||
bool flip_x;
|
||||
bool flip_y;
|
||||
bool pause;
|
||||
int current_frame;
|
||||
float fractional;
|
||||
float rotation; // Degree
|
||||
float rotation_speed; // Degree / s
|
||||
int elapsed;
|
||||
Vector2 offset;
|
||||
Color colour;
|
||||
} CSprite_t;
|
||||
|
||||
typedef struct _CMoveable_t {
|
||||
uint16_t move_speed;
|
||||
Vector2 prev_pos;
|
||||
Vector2 target_pos;
|
||||
bool gridmove;
|
||||
} CMoveable_t;
|
||||
|
||||
typedef struct _CEmitter_t
|
||||
{
|
||||
EmitterHandle handle;
|
||||
Vector2 offset;
|
||||
} CEmitter_t;
|
|
@ -1,4 +1,6 @@
|
|||
#include "mempool.h"
|
||||
#include "components.h"
|
||||
|
||||
// Static allocate buffers
|
||||
static CBBox_t bbox_buffer[MAX_COMP_POOL_SIZE];
|
||||
static CTransform_t ctransform_buffer[MAX_COMP_POOL_SIZE];
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef __ENT_IMPL_H
|
||||
#define __ENT_IMPL_H
|
||||
#include "assets.h"
|
||||
#include "assets_tag.h"
|
||||
#include "components.h"
|
||||
|
||||
bool init_player_creation(const char* info_file, Assets_t* assets);
|
||||
bool init_player_creation_rres(const char* rres_file, const char* file, Assets_t* assets);
|
||||
|
|
Loading…
Reference in New Issue