Allow modular jump on crate bounce
parent
87b2db4ea4
commit
0966c3ce29
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@ -481,7 +481,14 @@ void tile_collision_system(Scene_t *scene)
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CTransform_t *p_other_ct = get_component(&scene->ent_manager, p_other_ent, CTRANSFORM_COMP_T);
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if (p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y)
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{
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p_ctransform->velocity.y = (p_pstate->jump_pressed)? -600 : -400;
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p_ctransform->velocity.y = -400;
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if (p_pstate->jump_pressed)
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{
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p_ctransform->velocity.y = -600;
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CJump_t * p_cjump = get_component(&scene->ent_manager, p_ent, CJUMP_COMP_T);
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p_cjump->short_hop = false;
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p_cjump->jumped = true;
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}
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}
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remove_entity(&scene->ent_manager, other_ent_idx);
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}
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