diff --git a/scenes/game_systems.c b/scenes/game_systems.c index 0ebdc6a..dd7d760 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -1821,6 +1821,7 @@ void camera_update_system(Scene_t* scene) if (p_ctransform->position.y >= data->camera.base_y) { data->camera.target_pos.y = p_ctransform->position.y; + data->camera.target_pos.y += p_ctransform->velocity.y * 0.2; } } data->camera.target_pos.x = Clamp(data->camera.target_pos.x, data->game_rec.width / 2,