Update water flow rendering logic
parent
2e368704ce
commit
0c52718695
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@ -115,15 +115,14 @@ static void level_scene_render_func(Scene_t* scene)
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if (
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bot <= tilemap.n_tiles
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&& tilemap.tiles[bot].water_level < MAX_WATER_LEVEL
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&& tilemap.tiles[i].water_level == 0
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)
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{
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if (i % tilemap.width != 0 && tilemap.tiles[left].wet)
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if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID))
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{
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DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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if (right % tilemap.width != 0 && tilemap.tiles[right].wet)
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if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID))
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{
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DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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@ -563,6 +562,7 @@ static void toggle_block_system(Scene_t* scene)
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if (tilemap.tiles[tile_idx].water_level < MAX_WATER_LEVEL)
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{
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tilemap.tiles[tile_idx].water_level = MAX_WATER_LEVEL;
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tilemap.tiles[tile_idx].wet = false;
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}
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break;
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case TOGGLE_AIR_POCKET:
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@ -295,6 +295,10 @@ void update_water_runner_system(Scene_t* scene)
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{
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p_crunner->counter++;
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}
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else
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{
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curr_tile->wet = false;
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}
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}
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