Display time scaling in sandbox
parent
204329d2aa
commit
0fb1fe27de
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@ -123,6 +123,9 @@ static void level_scene_render_func(Scene_t* scene)
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draw_pos.y += SELECTION_TILE_SIZE + 5;
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draw_pos.y += SELECTION_TILE_SIZE + 5;
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sprintf(buffer, "Crate %s on spawn", crate_activation? "active" : "inactive");
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sprintf(buffer, "Crate %s on spawn", crate_activation? "active" : "inactive");
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DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
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DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
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draw_pos.y += SELECTION_TILE_SIZE + 5;
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sprintf(buffer, "Time scale: %.2f", scene->time_scale);
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DrawText(buffer, draw_pos.x, draw_pos.y, 20, BLACK);
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// For DEBUG
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// For DEBUG
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const int gui_x = data->game_rec.x + data->game_rec.width + 10;
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const int gui_x = data->game_rec.x + data->game_rec.width + 10;
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@ -972,7 +975,7 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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}
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}
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else
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else
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{
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{
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scene->time_scale = 0.5f;
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scene->time_scale = 0.25f;
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}
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}
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}
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}
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break;
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break;
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