From 17ff6a4064c8aee48389aaa4b21fc338b23ae3b9 Mon Sep 17 00:00:00 2001 From: En Yi Date: Tue, 19 Aug 2025 21:02:19 +0800 Subject: [PATCH] Add new tileset to main game --- scenes/scene_systems.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/scene_systems.c b/scenes/scene_systems.c index c2da0ee..e00830e 100644 --- a/scenes/scene_systems.c +++ b/scenes/scene_systems.c @@ -112,9 +112,9 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num) scene->data.coins.current = 0; scene->data.coins.total = lvl_map.n_chests; - #define N_SOLID_TILESETS 3 + #define N_SOLID_TILESETS 4 static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = { - "stile0", "stile1", "stile2" + "stile0", "stile1", "stile2", "stile3" }; scene->data.selected_solid_tilemap = lvl_map.flags; scene->data.solid_tile_sprites = get_sprite(&scene->scene.engine->assets, SOLID_TILE_SELECTIONS[lvl_map.flags]);