Add halfrec rendering for spikes

main
En Yi 2025-01-19 15:05:00 +08:00
parent 5b7ed2f3e5
commit 1c64b1cc27
1 changed files with 13 additions and 13 deletions

View File

@ -44,18 +44,21 @@ ENUMIDS_TILETYPE_MAPPING = {
'Urchin': 25,
}
REC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s, y+s)), c)
HALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s, y+s//2)), c)
REC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s-1, y+s-1)), c)
UPHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s-1, y+s//2-1)), c)
DOWNHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x, y+s//2), (x+s-1,y+s-1)), c)
LEFTHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s//2-1, y+s-1)), c)
RIGHTHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x+s//2,y), (x+s-1, y+s-1)), c)
CIRCLE_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.circle((x+s//2, y+s//2), s//2, c)
TILETYPE_SHAPE_MAP = {
'Solid': (REC_DRAW_FUNCTION, (0,0,0,255)),
'WoodenPlat': (HALFREC_DRAW_FUNCTION, (128,64,0,255)),
'WoodenPlat': (UPHALFREC_DRAW_FUNCTION, (128,64,0,255)),
'Ladder': (REC_DRAW_FUNCTION, (214,141,64,255)),
#'LSpike': 4,
#'RSpike': 5,
'USpike': (HALFREC_DRAW_FUNCTION, (64,0,0,255)),
#'DSpike': 7,
'LSpike': (LEFTHALFREC_DRAW_FUNCTION, (239,79,81,255)),
'RSpike': (RIGHTHALFREC_DRAW_FUNCTION, (239,79,81,255)),
'USpike': (UPHALFREC_DRAW_FUNCTION, (239,79,81,255)),
'DSpike': (DOWNHALFREC_DRAW_FUNCTION, (239,79,81,255)),
'EmptyWCrate': (REC_DRAW_FUNCTION, (160,117,48,255)),
#'LArrowWCrate': 9,
#'RArrowWCrate': 10,
@ -70,7 +73,6 @@ TILETYPE_SHAPE_MAP = {
#'BombMCrate': 19,
'Boulder': (CIRCLE_DRAW_FUNCTION, (45,45,45,255)),
#'Runner': 21,
#'Player': 22,
'Player': (REC_DRAW_FUNCTION, (255,0,255,255)),
'Chest': (REC_DRAW_FUNCTION, (255,255,0,255)),
'Exit': (REC_DRAW_FUNCTION, (0,255,0,255)),
@ -124,7 +126,7 @@ converted_filename = '.'.join(fileparts)
TILE_SIZE = 8
# Each level should be packed as: [width, 2 bytes][height, 2 bytes][tile_type,entity,water,padding 1,1,1,1 bytes][tile_type,entity,water,padding 1,1,1,1 bytes]...
# Then loop the levels. Read the layerIndstances
for level in all_levels[3:4]:
for level in all_levels[17:18]:
n_chests : int = 0
# Search for __identifier for the level layout
level_name = ""
@ -171,7 +173,8 @@ for level in all_levels[3:4]:
else:
print(ids_tiletype_map[tile["t"]], "is not mapped");
except Exception as e:
print("Error on tile", i, x, y)
print("Error on tile", x, y)
render_ctx.circle((x,y), 2,(255,0,0,255))
print(e)
lvl_render.show()
#for i, water_level in enumerate(water_layout["intGridCsv"]):
@ -192,9 +195,6 @@ for level in all_levels[3:4]:
# tiles_info[y*width + x][0] += spd_encoding
break
#for y in range(height):
# for x in range(width):
# print(tiles_info[y*width + x], end=" ")