Update the test to use the get functions

scene_man
En Yi 2023-03-13 20:07:52 +08:00
parent d01a6772ec
commit 1ea1db3c60
1 changed files with 8 additions and 4 deletions

View File

@ -14,18 +14,22 @@ int main(void)
Texture2D* tex = add_texture(&assets, "testtex", "res/test_tex.png");
Sprite_t* spr = add_sprite(&assets, "testspr1", tex);
add_sprite(&assets, "testspr1", tex);
Sprite_t* spr = get_sprite(&assets, "testspr1");
spr->origin = (Vector2){0, 0};
spr->frame_size = (Vector2){32, 32};
Sprite_t* spr2 = add_sprite(&assets, "testspr2", tex);
add_sprite(&assets, "testspr2", tex);
Sprite_t* spr2 = get_sprite(&assets, "testspr2");
spr2->frame_count = 4;
spr2->origin = (Vector2){0, 0};
spr2->frame_size = (Vector2){32, 32};
spr2->speed = 15;
Sound* snd = add_sound(&assets, "testsnd", "res/sound.ogg");
Font* fnt = add_font(&assets, "testfont", "res/test_font.ttf");
add_sound(&assets, "testsnd", "res/sound.ogg");
Sound* snd = get_sound(&assets, "testsnd");
add_font(&assets, "testfont", "res/test_font.ttf");
Font* fnt = get_font(&assets, "testfont");
while(!WindowShouldClose())
{