diff --git a/scene_test.c b/scene_test.c index d41afce..4fb5365 100644 --- a/scene_test.c +++ b/scene_test.c @@ -37,8 +37,10 @@ int main(void) init_memory_pools(); init_assets(&engine.assets); - load_from_infofile("res/assets.info", &engine.assets); - init_player_creation("res/player_spr.info", &engine.assets); + //load_from_infofile("res/assets.info.raw", &engine.assets); + //init_player_creation("res/player_spr.info", &engine.assets); + load_from_rres("res/myresources.rres", &engine.assets); + init_player_creation_rres("res/myresources.rres", "player_spr.info", &engine.assets); init_item_creation(&engine.assets); LevelScene_t scene; diff --git a/scenes/assets_loader.c b/scenes/assets_loader.c index c64aa49..ceec045 100644 --- a/scenes/assets_loader.c +++ b/scenes/assets_loader.c @@ -34,6 +34,115 @@ static bool parse_sprite_info(char* sprite_info_str, SpriteInfo_t* spr_info) return data_count == 6; } +bool load_from_rres(const char* file, Assets_t* assets) +{ + RresFileInfo_t rres_file; + rres_file.dir = rresLoadCentralDirectory(file); + rres_file.fname = file; + + rresResourceChunk chunk = rresLoadResourceChunk(file, rresGetResourceId(rres_file.dir, "assets.info")); // Hardcoded + FILE* in_file = fmemopen(chunk.data.raw, chunk.info.baseSize, "rb"); + + char buffer[256]; + char* tmp; + size_t line_num = 0; + AssetInfoType_t info_type = INVALID_INFO; + + while (true) + { + tmp = fgets(buffer, 256, in_file); + if (tmp == NULL) break; + tmp[strcspn(tmp, "\r\n")] = '\0'; + + if (tmp[0] == '-') + { + tmp++; + if (strcmp(tmp, "Texture") == 0) + { + info_type = TEXTURE_INFO; + } + else if (strcmp(tmp, "Sprite") == 0) + { + info_type = SPRITE_INFO; + } + else if (strcmp(tmp, "LevelPack") == 0) + { + info_type = LEVELPACK_INFO; + } + else + { + info_type = INVALID_INFO; + } + } + else + { + char* name = strtok(buffer, ":"); + char* info_str = strtok(NULL, ":"); + if (name == NULL || info_str == NULL) continue; + + while(*name == ' ' || *name == '\t') name++; + while(*info_str == ' ' || *info_str == '\t') info_str++; + switch(info_type) + { + case TEXTURE_INFO: + { + //if (add_texture(assets, name, info_str) == NULL) + if (add_texture_rres(assets, name, info_str, &rres_file) == NULL) + { + printf("Unable to add texture at line %lu\n", line_num); + break; + } + printf("Added texture %s as %s\n", info_str, name); + //strcpy(tmp2, name); + } + break; + case LEVELPACK_INFO: + { + //if (add_level_pack(assets, name, info_str) == NULL) + if (add_level_pack_rres(assets, name, info_str, &rres_file) == NULL) + { + printf("Unable to add level pack at line %lu\n", line_num); + break; + } + printf("Added level pack %s as %s\n", info_str, name); + } + break; + case SPRITE_INFO: + { + SpriteInfo_t spr_info = {0}; + if (!parse_sprite_info(info_str, &spr_info)) + { + printf("Unable to parse info for sprite at line %lu\n", line_num); + break; + } + //printf("Compare %s,%s = %d\n", tmp2, spr_info.tex, strcmp(tmp2, spr_info.tex)); + Texture2D* tex = get_texture(assets, spr_info.tex); + if (tex == NULL) + { + printf("Unable to get texture info %s for sprite %s\n", spr_info.tex, name); + break; + } + printf("Added Sprite %s from texture %s\n", name, spr_info.tex); + Sprite_t* spr = add_sprite(assets, name, tex); + spr->origin = spr_info.origin; + spr->frame_size = spr_info.frame_size; + spr->frame_count = spr_info.frame_count; + spr->speed = spr_info.speed; + } + break; + default: + break; + } + } + line_num++; + } + fclose(in_file); + + rresUnloadResourceChunk(chunk); + rresUnloadCentralDirectory(rres_file.dir); + return true; +} + bool load_from_infofile(const char* file, Assets_t* assets) { FILE* in_file = fopen(file, "r"); diff --git a/scenes/assets_loader.h b/scenes/assets_loader.h index a92e1aa..805e80e 100644 --- a/scenes/assets_loader.h +++ b/scenes/assets_loader.h @@ -1,7 +1,10 @@ #ifndef __ASSETS_LOADER_H #define __ASSETS_LOADER_H + #include "assets.h" + bool load_from_infofile(const char* file, Assets_t* assets); +bool load_from_rres(const char* file, Assets_t* assets); #endif // __ASSETS_LOADER_H diff --git a/scenes/engine/CMakeLists.txt b/scenes/engine/CMakeLists.txt index 8597084..adc0473 100644 --- a/scenes/engine/CMakeLists.txt +++ b/scenes/engine/CMakeLists.txt @@ -5,6 +5,7 @@ add_library(lib_engine STATIC gui.c engine.c collisions.c + rres.c ${LIBZSTD_DIR}/lib/libzstd.a ) target_include_directories(lib_engine diff --git a/scenes/engine/assets.c b/scenes/engine/assets.c index 2a7de9e..254c016 100644 --- a/scenes/engine/assets.c +++ b/scenes/engine/assets.c @@ -1,6 +1,9 @@ #include "assets.h" #include "assert.h" +#define RRES_RAYLIB_IMPLEMENTATION +#include "rres.h" + #include "zstd.h" #include @@ -79,6 +82,26 @@ Texture2D* add_texture(Assets_t* assets, const char* name, const char* path) return &textures[tex_idx].texture; } +Texture2D* add_texture_rres(Assets_t* assets, const char* name, const char* filename, const RresFileInfo_t* rres_file) +{ + uint8_t tex_idx = n_loaded[0]; + assert(tex_idx < MAX_TEXTURES); + + rresResourceChunk chunk = rresLoadResourceChunk(rres_file->fname, rresGetResourceId(rres_file->dir, filename)); + + //Expect RAW type of png extension + Image image = LoadImageFromMemory(GetFileExtension(filename), chunk.data.raw, chunk.info.baseSize); + Texture2D tex = LoadTextureFromImage(image); + UnloadImage(image); + rresUnloadResourceChunk(chunk); + + textures[tex_idx].texture = tex; + strncpy(textures[tex_idx].name, name, MAX_NAME_LEN); + sc_map_put_s64(&assets->m_textures, textures[tex_idx].name, tex_idx); + n_loaded[0]++; + return &textures[tex_idx].texture; +} + Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture) { uint8_t spr_idx = n_loaded[1]; @@ -142,11 +165,8 @@ LevelPack_t* add_level_pack(Assets_t* assets, const char* name, const char* path return &levelpacks[pack_idx].pack; } -LevelPack_t* uncompress_level_pack(Assets_t* assets, const char* name, const char* path) +static LevelPack_t* add_level_pack_zst(Assets_t* assets, const char* name, FILE* file) { - FILE* file = fopen(path, "rb"); - if (file == NULL) return NULL; - LevelPackData_t* pack_info = levelpacks + n_loaded[4]; size_t read = 0; @@ -263,8 +283,6 @@ LevelPack_t* uncompress_level_pack(Assets_t* assets, const char* name, const cha } } load_end: - fclose(file); - if (err) { unload_level_pack(pack_info->pack); @@ -280,6 +298,31 @@ load_end: return &levelpacks[pack_idx].pack; } +LevelPack_t* uncompress_level_pack(Assets_t* assets, const char* name, const char* path) +{ + FILE* file = fopen(path, "rb"); + if (file == NULL) return NULL; + + LevelPack_t* pack = add_level_pack_zst(assets, name, file); + fclose(file); + + return pack; + +} + +LevelPack_t* add_level_pack_rres(Assets_t* assets, const char* name, const char* filename, const RresFileInfo_t* rres_file) +{ + + rresResourceChunk chunk = rresLoadResourceChunk(rres_file->fname, rresGetResourceId(rres_file->dir, filename)); + FILE* f_in = fmemopen(chunk.data.raw, chunk.info.baseSize, "rb"); + + LevelPack_t* pack = add_level_pack_zst(assets, name, f_in); + fclose(f_in); + rresUnloadResourceChunk(chunk); + + return pack; +} + void init_assets(Assets_t* assets) { sc_map_init_s64(&assets->m_fonts, MAX_FONTS, 0); diff --git a/scenes/engine/assets.h b/scenes/engine/assets.h index 681466e..af0a477 100644 --- a/scenes/engine/assets.h +++ b/scenes/engine/assets.h @@ -3,6 +3,7 @@ #include "sc/map/sc_map.h" #include "EC.h" #include "raylib.h" +#include "rres.h" typedef struct Assets { @@ -35,17 +36,28 @@ typedef struct LevelPack LevelMap_t* levels; }LevelPack_t; +typedef struct RresFileInfo +{ + rresCentralDir dir; + const char* fname; +}RresFileInfo_t; + void init_assets(Assets_t* assets); void free_all_assets(Assets_t* assets); void term_assets(Assets_t* assets); Texture2D* add_texture(Assets_t* assets, const char* name, const char* path); -Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture); Sound* add_sound(Assets_t * assets, const char* name, const char* path); Font* add_font(Assets_t* assets, const char* name, const char* path); LevelPack_t* add_level_pack(Assets_t* assets, const char* name, const char* path); LevelPack_t* uncompress_level_pack(Assets_t* assets, const char* name, const char* path); +// Rres version +Texture2D* add_texture_rres(Assets_t* assets, const char* name, const char* filename, const RresFileInfo_t* rres_file); +LevelPack_t* add_level_pack_rres(Assets_t* assets, const char* name, const char* filename, const RresFileInfo_t* rres_file); + +Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture); + Texture2D* get_texture(Assets_t* assets, const char* name); Sprite_t* get_sprite(Assets_t* assets, const char* name); Sound* get_sound(Assets_t* assets, const char* name); diff --git a/scenes/engine/rres.c b/scenes/engine/rres.c new file mode 100644 index 0000000..bb05176 --- /dev/null +++ b/scenes/engine/rres.c @@ -0,0 +1,569 @@ +/*********************************************************************************** +* +* RRES IMPLEMENTATION +* +************************************************************************************/ +#include "rres.h" + +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) + typedef enum bool { false = 0, true = !false } bool; + #define RL_BOOL_TYPE +#endif + +#include // Required for: malloc(), free() +#include // Required for: FILE, fopen(), fseek(), fread(), fclose() +#include // Required for: memcpy(), memcmp() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static const char *password = NULL; // Password pointer, managed by user libraries + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +// Load resource chunk packed data into our data struct +static rresResourceChunkData rresLoadResourceChunkData(rresResourceChunkInfo info, void *packedData); + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +// Load one resource chunk for provided id +rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId) +{ + rresResourceChunk chunk = { 0 }; + + FILE *rresFile = fopen(fileName, "rb"); + + if (rresFile == NULL) RRES_LOG("RRES: WARNING: [%s] rres file could not be opened\n", fileName); + else + { + RRES_LOG("RRES: INFO: Loading resource from file: %s\n", fileName); + + rresFileHeader header = { 0 }; + + // Read rres file header + fread(&header, sizeof(rresFileHeader), 1, rresFile); + + // Verify file signature: "rres" and file version: 100 + if (((header.id[0] == 'r') && (header.id[1] == 'r') && (header.id[2] == 'e') && (header.id[3] == 's')) && (header.version == 100)) + { + bool found = false; + + // Check all available chunks looking for the requested id + for (int i = 0; i < header.chunkCount; i++) + { + rresResourceChunkInfo info = { 0 }; + + // Read resource info header + fread(&info, sizeof(rresResourceChunkInfo), 1, rresFile); + + // Check if resource id is the requested one + if (info.id == rresId) + { + found = true; + + RRES_LOG("RRES: INFO: Found requested resource id: 0x%08x\n", info.id); + RRES_LOG("RRES: %c%c%c%c: Id: 0x%08x | Base size: %i | Packed size: %i\n", info.type[0], info.type[1], info.type[2], info.type[3], info.id, info.baseSize, info.packedSize); + + // NOTE: We only load first matching id resource chunk found but + // we show a message if additional chunks are detected + if (info.nextOffset != 0) RRES_LOG("RRES: WARNING: Multiple linked resource chunks available for the provided id"); + + /* + // Variables required to check multiple chunks + int chunkCount = 0; + long currentFileOffset = ftell(rresFile); // Store current file position + rresResourceChunkInfo temp = info; // Temp info header to scan resource chunks + + // Count all linked resource chunks checking temp.nextOffset + while (temp.nextOffset != 0) + { + fseek(rresFile, temp.nextOffset, SEEK_SET); // Jump to next linked resource + fread(&temp, sizeof(rresResourceChunkInfo), 1, rresFile); // Read next resource info header + chunkCount++; + } + + fseek(rresFile, currentFileOffset, SEEK_SET); // Return to first resource chunk position + */ + + // Read and resource chunk from file data + // NOTE: Read data can be compressed/encrypted, it's up to the user library to manage decompression/decryption + void *data = RRES_MALLOC(info.packedSize); // Allocate enough memory to store resource data chunk + fread(data, info.packedSize, 1, rresFile); // Read data: propsCount + props[] + data (+additional_data) + + // Get chunk.data properly organized (only if uncompressed/unencrypted) + chunk.data = rresLoadResourceChunkData(info, data); + chunk.info = info; + + RRES_FREE(data); + + break; // Resource id found and loaded, stop checking the file + } + else + { + // Skip required data size to read next resource info header + fseek(rresFile, info.packedSize, SEEK_CUR); + } + } + + if (!found) RRES_LOG("RRES: WARNING: Requested resource not found: 0x%08x\n", rresId); + } + else RRES_LOG("RRES: WARNING: The provided file is not a valid rres file, file signature or version not valid\n"); + + fclose(rresFile); + } + + return chunk; +} + +// Unload resource chunk from memory +void rresUnloadResourceChunk(rresResourceChunk chunk) +{ + RRES_FREE(chunk.data.props); // Resource chunk properties + RRES_FREE(chunk.data.raw); // Resource chunk raw data +} + +// Load resource from file by id +// NOTE: All resources conected to base id are loaded +rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId) +{ + rresResourceMulti rres = { 0 }; + + FILE *rresFile = fopen(fileName, "rb"); + + if (rresFile == NULL) RRES_LOG("RRES: WARNING: [%s] rres file could not be opened\n", fileName); + else + { + rresFileHeader header = { 0 }; + + // Read rres file header + fread(&header, sizeof(rresFileHeader), 1, rresFile); + + // Verify file signature: "rres" and file version: 100 + if (((header.id[0] == 'r') && (header.id[1] == 'r') && (header.id[2] == 'e') && (header.id[3] == 's')) && (header.version == 100)) + { + bool found = false; + + // Check all available chunks looking for the requested id + for (int i = 0; i < header.chunkCount; i++) + { + rresResourceChunkInfo info = { 0 }; + + // Read resource info header + fread(&info, sizeof(rresResourceChunkInfo), 1, rresFile); + + // Check if resource id is the requested one + if (info.id == rresId) + { + found = true; + + RRES_LOG("RRES: INFO: Found requested resource id: 0x%08x\n", info.id); + RRES_LOG("RRES: %c%c%c%c: Id: 0x%08x | Base size: %i | Packed size: %i\n", info.type[0], info.type[1], info.type[2], info.type[3], info.id, info.baseSize, info.packedSize); + + rres.count = 1; + + long currentFileOffset = ftell(rresFile); // Store current file position + rresResourceChunkInfo temp = info; // Temp info header to scan resource chunks + + // Count all linked resource chunks checking temp.nextOffset + while (temp.nextOffset != 0) + { + fseek(rresFile, temp.nextOffset, SEEK_SET); // Jump to next linked resource + fread(&temp, sizeof(rresResourceChunkInfo), 1, rresFile); // Read next resource info header + rres.count++; + } + + rres.chunks = (rresResourceChunk *)RRES_CALLOC(rres.count, sizeof(rresResourceChunk)); // Load as many rres slots as required + fseek(rresFile, currentFileOffset, SEEK_SET); // Return to first resource chunk position + + // Read and load data chunk from file data + // NOTE: Read data can be compressed/encrypted, + // it's up to the user library to manage decompression/decryption + void *data = RRES_MALLOC(info.packedSize); // Allocate enough memory to store resource data chunk + fread(data, info.packedSize, 1, rresFile); // Read data: propsCount + props[] + data (+additional_data) + + // Get chunk.data properly organized (only if uncompressed/unencrypted) + rres.chunks[0].data = rresLoadResourceChunkData(info, data); + rres.chunks[0].info = info; + + RRES_FREE(data); + + int i = 1; + + // Load all linked resource chunks + while (info.nextOffset != 0) + { + fseek(rresFile, info.nextOffset, SEEK_SET); // Jump to next resource chunk + fread(&info, sizeof(rresResourceChunkInfo), 1, rresFile); // Read next resource info header + + RRES_LOG("RRES: %c%c%c%c: Id: 0x%08x | Base size: %i | Packed size: %i\n", info.type[0], info.type[1], info.type[2], info.type[3], info.id, info.baseSize, info.packedSize); + + void *data = RRES_MALLOC(info.packedSize); // Allocate enough memory to store resource data chunk + fread(data, info.packedSize, 1, rresFile); // Read data: propsCount + props[] + data (+additional_data) + + // Get chunk.data properly organized (only if uncompressed/unencrypted) + rres.chunks[i].data = rresLoadResourceChunkData(info, data); + rres.chunks[i].info = info; + + RRES_FREE(data); + + i++; + } + + break; // Resource id found and loaded, stop checking the file + } + else + { + // Skip required data size to read next resource info header + fseek(rresFile, info.packedSize, SEEK_CUR); + } + } + + if (!found) RRES_LOG("RRES: WARNING: Requested resource not found: 0x%08x\n", rresId); + } + else RRES_LOG("RRES: WARNING: The provided file is not a valid rres file, file signature or version not valid\n"); + + fclose(rresFile); + } + + return rres; +} + +// Unload resource data +void rresUnloadResourceMulti(rresResourceMulti multi) +{ + for (unsigned int i = 0; i < multi.count; i++) rresUnloadResourceChunk(multi.chunks[i]); + + RRES_FREE(multi.chunks); +} + +// Load resource chunk info for provided id +RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId) +{ + rresResourceChunkInfo info = { 0 }; + + FILE *rresFile = fopen(fileName, "rb"); + + if (rresFile != NULL) + { + rresFileHeader header = { 0 }; + + fread(&header, sizeof(rresFileHeader), 1, rresFile); + + // Verify file signature: "rres", file version: 100 + if (((header.id[0] == 'r') && (header.id[1] == 'r') && (header.id[2] == 'e') && (header.id[3] == 's')) && (header.version == 100)) + { + // Try to find provided resource chunk id and read info chunk + for (int i = 0; i < header.chunkCount; i++) + { + // Read resource chunk info + fread(&info, sizeof(rresResourceChunkInfo), 1, rresFile); + + if (info.id == rresId) + { + // TODO: Jump to next resource chunk for provided id + //if (info.nextOffset > 0) fseek(rresFile, info.nextOffset, SEEK_SET); + + break; // If requested rresId is found, we return the read rresResourceChunkInfo + } + else fseek(rresFile, info.packedSize, SEEK_CUR); // Jump to next resource + } + } + else RRES_LOG("RRES: WARNING: The provided file is not a valid rres file, file signature or version not valid\n"); + + fclose(rresFile); + } + + return info; +} + +// Load all resource chunks info +RRESAPI rresResourceChunkInfo *rresLoadResourceChunkInfoAll(const char *fileName, unsigned int *chunkCount) +{ + rresResourceChunkInfo *infos = { 0 }; + unsigned int count = 0; + + FILE *rresFile = fopen(fileName, "rb"); + + if (rresFile != NULL) + { + rresFileHeader header = { 0 }; + + fread(&header, sizeof(rresFileHeader), 1, rresFile); + + // Verify file signature: "rres", file version: 100 + if (((header.id[0] == 'r') && (header.id[1] == 'r') && (header.id[2] == 'e') && (header.id[3] == 's')) && (header.version == 100)) + { + // Load all resource chunks info + infos = (rresResourceChunkInfo *)RRES_CALLOC(header.chunkCount, sizeof(rresResourceChunkInfo)); + count = header.chunkCount; + + for (unsigned int i = 0; i < count; i++) + { + fread(&infos[i], sizeof(rresResourceChunkInfo), 1, rresFile); // Read resource chunk info + + if (infos[i].nextOffset > 0) fseek(rresFile, infos[i].nextOffset, SEEK_SET); // Jump to next resource + else fseek(rresFile, infos[i].packedSize, SEEK_CUR); // Jump to next resource + } + } + else RRES_LOG("RRES: WARNING: The provided file is not a valid rres file, file signature or version not valid\n"); + + fclose(rresFile); + } + + *chunkCount = count; + return infos; +} + +// Load central directory data +rresCentralDir rresLoadCentralDirectory(const char *fileName) +{ + rresCentralDir dir = { 0 }; + + FILE *rresFile = fopen(fileName, "rb"); + + if (rresFile != NULL) + { + rresFileHeader header = { 0 }; + + fread(&header, sizeof(rresFileHeader), 1, rresFile); + + // Verify file signature: "rres", file version: 100 + if (((header.id[0] == 'r') && (header.id[1] == 'r') && (header.id[2] == 'e') && (header.id[3] == 's')) && (header.version == 100)) + { + // Check if there is a Central Directory available + if (header.cdOffset == 0) RRES_LOG("RRES: WARNING: CDIR: No central directory found\n"); + else + { + rresResourceChunkInfo info = { 0 }; + + fseek(rresFile, header.cdOffset, SEEK_CUR); // Move to central directory position + fread(&info, sizeof(rresResourceChunkInfo), 1, rresFile); // Read resource info + + // Verify resource type is CDIR + if ((info.type[0] == 'C') && (info.type[1] == 'D') && (info.type[2] == 'I') && (info.type[3] == 'R')) + { + RRES_LOG("RRES: CDIR: Central Directory found at offset: 0x%08x\n", header.cdOffset); + + void *data = RRES_MALLOC(info.packedSize); + fread(data, info.packedSize, 1, rresFile); + + // Load resource chunk data (central directory), data is uncompressed/unencrypted by default + rresResourceChunkData chunkData = rresLoadResourceChunkData(info, data); + RRES_FREE(data); + + dir.count = chunkData.props[0]; // File entries count + + RRES_LOG("RRES: CDIR: Central Directory file entries count: %i\n", dir.count); + + unsigned char *ptr = chunkData.raw; + dir.entries = (rresDirEntry *)RRES_CALLOC(dir.count, sizeof(rresDirEntry)); + + for (unsigned int i = 0; i < dir.count; i++) + { + dir.entries[i].id = ((int *)ptr)[0]; // Resource id + dir.entries[i].offset = ((int *)ptr)[1]; // Resource offset in file + // NOTE: There is a reserved integer value before fileNameSize + dir.entries[i].fileNameSize = ((int *)ptr)[3]; // Resource fileName size + + // Resource fileName, NULL terminated and 0-padded to 4-byte, + // fileNameSize considers NULL and padding + memcpy(dir.entries[i].fileName, ptr + 16, dir.entries[i].fileNameSize); + + ptr += (16 + dir.entries[i].fileNameSize); // Move pointer for next entry + } + + RRES_FREE(chunkData.props); + RRES_FREE(chunkData.raw); + } + } + } + else RRES_LOG("RRES: WARNING: The provided file is not a valid rres file, file signature or version not valid\n"); + + fclose(rresFile); + } + + return dir; +} + +// Unload central directory data +void rresUnloadCentralDirectory(rresCentralDir dir) +{ + RRES_FREE(dir.entries); +} + +// Get rresResourceDataType from FourCC code +// NOTE: Function expects to receive a char[4] array +unsigned int rresGetDataType(const unsigned char *fourCC) +{ + unsigned int type = 0; + + if (fourCC != NULL) + { + if (memcmp(fourCC, "NULL", 4) == 0) type = RRES_DATA_NULL; // Reserved for empty chunks, no props/data + else if (memcmp(fourCC, "RAWD", 4) == 0) type = RRES_DATA_RAW; // Raw file data, input file is not processed, just packed as is + else if (memcmp(fourCC, "TEXT", 4) == 0) type = RRES_DATA_TEXT; // Text file data, byte data extracted from text file + else if (memcmp(fourCC, "IMGE", 4) == 0) type = RRES_DATA_IMAGE; // Image file data, pixel data extracted from image file + else if (memcmp(fourCC, "WAVE", 4) == 0) type = RRES_DATA_WAVE; // Audio file data, samples data extracted from audio file + else if (memcmp(fourCC, "VRTX", 4) == 0) type = RRES_DATA_VERTEX; // Vertex file data, extracted from a mesh file + else if (memcmp(fourCC, "FNTG", 4) == 0) type = RRES_DATA_FONT_GLYPHS; // Font glyphs info, generated from an input font file + else if (memcmp(fourCC, "LINK", 4) == 0) type = RRES_DATA_LINK; // External linked file, filepath as provided on file input + else if (memcmp(fourCC, "CDIR", 4) == 0) type = RRES_DATA_DIRECTORY; // Central directory for input files relation to resource chunks + } + + /* + // Assign type (unsigned int) FourCC (char[4]) + if ((fourCC[0] == 'N') && (fourCC[1] == 'U') && (fourCC[2] == 'L') && (fourCC[3] == 'L')) type = RRES_DATA_NULL; // NULL + if ((fourCC[0] == 'R') && (fourCC[1] == 'A') && (fourCC[2] == 'W') && (fourCC[3] == 'D')) type = RRES_DATA_RAW; // RAWD + else if ((fourCC[0] == 'T') && (fourCC[1] == 'E') && (fourCC[2] == 'X') && (fourCC[3] == 'T')) type = RRES_DATA_TEXT; // TEXT + else if ((fourCC[0] == 'I') && (fourCC[1] == 'M') && (fourCC[2] == 'G') && (fourCC[3] == 'E')) type = RRES_DATA_IMAGE; // IMGE + else if ((fourCC[0] == 'W') && (fourCC[1] == 'A') && (fourCC[2] == 'V') && (fourCC[3] == 'E')) type = RRES_DATA_WAVE; // WAVE + else if ((fourCC[0] == 'V') && (fourCC[1] == 'R') && (fourCC[2] == 'T') && (fourCC[3] == 'X')) type = RRES_DATA_VERTEX; // VRTX + else if ((fourCC[0] == 'F') && (fourCC[1] == 'N') && (fourCC[2] == 'T') && (fourCC[3] == 'G')) type = RRES_DATA_FONT_GLYPHS; // FNTG + else if ((fourCC[0] == 'L') && (fourCC[1] == 'I') && (fourCC[2] == 'N') && (fourCC[3] == 'K')) type = RRES_DATA_LINK; // LINK + else if ((fourCC[0] == 'C') && (fourCC[1] == 'D') && (fourCC[2] == 'I') && (fourCC[3] == 'R')) type = RRES_DATA_DIRECTORY; // CDIR + */ + + return type; +} + +// Get resource identifier from filename +// WARNING: It requires the central directory previously loaded +int rresGetResourceId(rresCentralDir dir, const char *fileName) +{ + int id = 0; + + for (unsigned int i = 0, len = 0; i < dir.count; i++) + { + len = (unsigned int)strlen(fileName); + + // NOTE: entries[i].fileName is NULL terminated and padded to 4-bytes + if (strncmp((const char *)dir.entries[i].fileName, fileName, len) == 0) + { + id = dir.entries[i].id; + break; + } + } + + return id; +} + +// Compute CRC32 hash +// NOTE: CRC32 is used as rres id, generated from original filename +unsigned int rresComputeCRC32(unsigned char *data, int len) +{ + static unsigned int crcTable[256] = { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + }; + + unsigned int crc = ~0u; + + for (int i = 0; i < len; i++) crc = (crc >> 8)^crcTable[data[i]^(crc&0xff)]; + + return ~crc; +} + +// Set password to be used on data decryption +void rresSetCipherPassword(const char *pass) +{ + password = pass; +} + +// Get password to be used on data decryption +const char *rresGetCipherPassword(void) +{ + if (password == NULL) password = "password12345"; + + return password; +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +// Load user resource chunk from resource packed data (as contained in .rres file) +// WARNING: Data can be compressed and/or encrypted, in those cases is up to the user to process it, +// and chunk.data.propCount = 0, chunk.data.props = NULL and chunk.data.raw contains all resource packed data +static rresResourceChunkData rresLoadResourceChunkData(rresResourceChunkInfo info, void *data) +{ + rresResourceChunkData chunkData = { 0 }; + + // CRC32 data validation, verify packed data is not corrupted + unsigned int crc32 = rresComputeCRC32(data, info.packedSize); + + if ((rresGetDataType(info.type) != RRES_DATA_NULL) && (crc32 == info.crc32)) // Make sure chunk contains data and data is not corrupted + { + // Check if data chunk is compressed/encrypted to retrieve properties + data + if ((info.compType == RRES_COMP_NONE) && (info.cipherType == RRES_CIPHER_NONE)) + { + // Data is not compressed/encrypted (info.packedSize = info.baseSize) + chunkData.propCount = ((unsigned int *)data)[0]; + + if (chunkData.propCount > 0) + { + chunkData.props = (unsigned int *)RRES_CALLOC(chunkData.propCount, sizeof(unsigned int)); + for (unsigned int i = 0; i < chunkData.propCount; i++) chunkData.props[i] = ((unsigned int *)data)[i + 1]; + } + + int rawSize = info.baseSize - sizeof(int) - (chunkData.propCount*sizeof(int)); + chunkData.raw = RRES_MALLOC(rawSize); + memcpy(chunkData.raw, ((unsigned char *)data) + sizeof(int) + (chunkData.propCount*sizeof(int)), rawSize); + } + else + { + // Data is compressed/encrypted + // We just return the loaded resource packed data from .rres file, + // it's up to the user to manage decompression/decryption on user library + chunkData.raw = RRES_MALLOC(info.packedSize); + memcpy(chunkData.raw, (unsigned char *)data, info.packedSize); + } + } + + if (crc32 != info.crc32) RRES_LOG("RRES: WARNING: [ID %i] CRC32 does not match, data can be corrupted\n", info.id); + + return chunkData; +} diff --git a/scenes/engine/rres.h b/scenes/engine/rres.h new file mode 100644 index 0000000..865f7f8 --- /dev/null +++ b/scenes/engine/rres.h @@ -0,0 +1,518 @@ +/********************************************************************************************** +* +* rres v1.0 - A simple and easy-to-use file-format to package resources +* +* CONFIGURATION: +* +* #define RRES_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* FEATURES: +* +* - Multi-resource files: Some files could end-up generating multiple connected resources in +* the rres output file (i.e TTF files could generate RRES_DATA_FONT_GLYPHS and RRES_DATA_IMAGE). +* - File packaging as raw resource data: Avoid data processing and just package the file bytes. +* - Per-file data compression/encryption: Configure compression/encription for every input file. +* - Externally linked files: Package only the file path, to be loaded from external file when the +* specific id is requested. WARNING: Be careful with path, it should be relative to application dir. +* - Central Directory resource (optional): Create a central directory with the input filename relation +* to the resource(s) id. This is the default option but it can be avoided; in that case, a header +* file (.h) is generated with the file ids definitions. +* +* FILE STRUCTURE: +* +* rres files consist of a file header followed by a number of resource chunks. +* +* Optionally it can contain a Central Directory resource chunk (usually at the end) with the info +* of all the files processed into the rres file. +* +* NOTE: Chunks count could not match files count, some processed files (i.e Font, Mesh) +* could generate multiple chunks with the same id related by the rresResourceChunkInfo.nextOffset +* Those chunks are loaded together when resource is loaded +* +* rresFileHeader (16 bytes) +* Signature Id (4 bytes) // File signature id: 'rres' +* Version (2 bytes) // Format version +* Resource Count (2 bytes) // Number of resource chunks contained +* CD Offset (4 bytes) // Central Directory offset (if available) +* Reserved (4 bytes) // +* +* rresResourceChunk[] +* { +* rresResourceChunkInfo (32 bytes) +* Type (4 bytes) // Resource type (FourCC) +* Id (4 bytes) // Resource identifier (CRC32 filename hash or custom) +* Compressor (1 byte) // Data compression algorithm +* Cipher (1 byte) // Data encryption algorithm +* Flags (2 bytes) // Data flags (if required) +* Data Packed Size (4 bytes) // Data packed size (compressed/encrypted + custom data appended) +* Data Base Size (4 bytes) // Data base size (uncompressed/unencrypted) +* Next Offset (4 bytes) // Next resource chunk offset (if required) +* Reserved (4 bytes) // +* CRC32 (4 bytes) // Resource Data Chunk CRC32 +* +* rresResourceChunkData (n bytes) // Packed data +* Property Count (4 bytes) // Number of properties contained +* Properties[] (4*i bytes) // Resource data required properties, depend on Type +* Data (m bytes) // Resource data +* } +* +* rresResourceChunk: RRES_DATA_DIRECTORY // Central directory (special resource chunk) +* { +* rresResourceChunkInfo (32 bytes) +* +* rresCentralDir (n bytes) // rresResourceChunkData +* Entries Count (4 bytes) // Central directory entries count (files) +* rresDirEntry[] +* { +* Id (4 bytes) // Resource id +* Offset (4 bytes) // Resource global offset in file +* reserved (4 bytes) // +* FileName Size (4 bytes) // Resource fileName size (NULL terminator and 4-bytes align padding considered) +* FileName (m bytes) // Resource original fileName (NULL terminated and padded to 4-byte alignment) +* } +* } +* +* DESIGN DECISIONS / LIMITATIONS: +* +* - rres file maximum chunks: 65535 (16bit chunk count in rresFileHeader) +* - rres file maximum size: 4GB (chunk offset and Central Directory Offset is 32bit, so it can not address more than 4GB +* - Chunk search by ID is done one by one, starting at first chunk and accessed with fread() function +* - Endianness: rres does not care about endianness, data is stored as desired by the host platform (most probably Little Endian) +* Endianness won't affect chunk data but it will affect rresFileHeader and rresResourceChunkInfo +* - CRC32 hash is used to to generate the rres file identifier from filename +* There is a "small" probability of random collision (1 in 2^32 approx.) but considering +* the chance of collision is related to the number of data inputs, not the size of the inputs, we assume that risk +* Also note that CRC32 is not used as a security/cryptographic hash, just an identifier for the input file +* - CRC32 hash is also used to detect chunk data corruption. CRC32 is smaller and computationally much less complex than MD5 or SHA1. +* Using a hash function like MD5 is probably overkill for random error detection +* - Central Directory rresDirEntry.fileName is NULL terminated and padded to 4-byte, rresDirEntry.fileNameSize considers the padding +* - Compression and Encryption. rres supports chunks data compression and encryption, it provides two fields in the rresResourceChunkInfo to +* note it, but in those cases is up to the user to implement the desired compressor/uncompressor and encryption/decryption mechanisms +* In case of data encryption, it's recommended that any additional resource data (i.e. MAC) to be appended to data chunk and properly +* noted in the packed data size field of rresResourceChunkInfo. Data compression should be applied before encryption. +* +* DEPENDENCIES: +* +* rres library dependencies has been keep to the minimum. It depends only some libc functionality: +* +* - stdlib.h: Required for memory allocation: malloc(), calloc(), free() +* NOTE: Allocators can be redefined with macros RRES_MALLOC, RRES_CALLOC, RRES_FREE +* - stdio.h: Required for file access functionality: FILE, fopen(), fseek(), fread(), fclose() +* - string.h: Required for memory data management: memcpy(), memcmp() +* +* VERSION HISTORY: +* +* - 1.0 (12-May-2022): Implementation review for better alignment with rres specs +* - 0.9 (28-Apr-2022): Initial implementation of rres specs +* +* +* LICENSE: MIT +* +* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5) +* +* Permission is hereby granted, free of charge, to any person obtaining a copy +* of this software and associated documentation files (the "Software"), to deal +* in the Software without restriction, including without limitation the rights +* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +* copies of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included in all +* copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +**********************************************************************************************/ + +#ifndef RRES_H +#define RRES_H + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RRESAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RRESAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RRESAPI + #define RRESAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- + +// Allow custom memory allocators +#ifndef RRES_MALLOC + #define RRES_MALLOC(sz) malloc(sz) +#endif +#ifndef RRES_CALLOC + #define RRES_CALLOC(ptr,sz) calloc(ptr,sz) +#endif +#ifndef RRES_REALLOC + #define RRES_REALLOC(ptr,sz) realloc(ptr,sz) +#endif +#ifndef RRES_FREE + #define RRES_FREE(ptr) free(ptr) +#endif + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RRES_SUPPORT_LOG_INFO +#if defined(RRES_SUPPORT_LOG_INFO) + #define RRES_LOG(...) printf(__VA_ARGS__) +#else + #define RRES_LOG(...) +#endif + +#define RRES_MAX_FILENAME_SIZE 1024 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// rres file header (16 bytes) +typedef struct rresFileHeader { + unsigned char id[4]; // File identifier: rres + unsigned short version; // File version: 100 for version 1.0 + unsigned short chunkCount; // Number of resource chunks in the file (MAX: 65535) + unsigned int cdOffset; // Central Directory offset in file (0 if not available) + unsigned int reserved; // +} rresFileHeader; + +// rres resource chunk info header (32 bytes) +typedef struct rresResourceChunkInfo { + unsigned char type[4]; // Resource chunk type (FourCC) + unsigned int id; // Resource chunk identifier (generated from filename CRC32 hash) + unsigned char compType; // Data compression algorithm + unsigned char cipherType; // Data encription algorithm + unsigned short flags; // Data flags (if required) + unsigned int packedSize; // Data chunk size (compressed/encrypted + custom data appended) + unsigned int baseSize; // Data base size (uncompressed/unencrypted) + unsigned int nextOffset; // Next resource chunk global offset (if resource has multiple chunks) + unsigned int reserved; // + unsigned int crc32; // Data chunk CRC32 (propCount + props[] + data) +} rresResourceChunkInfo; + +// rres resource chunk data +typedef struct rresResourceChunkData { + unsigned int propCount; // Resource chunk properties count + unsigned int *props; // Resource chunk properties + void *raw; // Resource chunk raw data +} rresResourceChunkData; + +// rres resource chunk +typedef struct rresResourceChunk { + rresResourceChunkInfo info; // Resource chunk info + rresResourceChunkData data; // Resource chunk packed data, contains propCount, props[] and raw data +} rresResourceChunk; + +// rres resource multi +// NOTE: It supports multiple resource chunks +typedef struct rresResourceMulti { + unsigned int count; // Resource chunks count + rresResourceChunk *chunks; // Resource chunks +} rresResourceMulti; + +// Useful data types for specific chunk types +//---------------------------------------------------------------------- +// CDIR: rres central directory entry +typedef struct rresDirEntry { + unsigned int id; // Resource id + unsigned int offset; // Resource global offset in file + unsigned int reserved; // reserved + unsigned int fileNameSize; // Resource fileName size (NULL terminator and 4-byte alignment padding considered) + char fileName[RRES_MAX_FILENAME_SIZE]; // Resource original fileName (NULL terminated and padded to 4-byte alignment) +} rresDirEntry; + +// CDIR: rres central directory +// NOTE: This data conforms the rresResourceChunkData +typedef struct rresCentralDir { + unsigned int count; // Central directory entries count + rresDirEntry *entries; // Central directory entries +} rresCentralDir; + +// FNTG: rres font glyphs info (32 bytes) +// NOTE: And array of this type conforms the rresResourceChunkData +typedef struct rresFontGlyphInfo { + int x, y, width, height; // Glyph rectangle in the atlas image + int value; // Glyph codepoint value + int offsetX, offsetY; // Glyph drawing offset (from base line) + int advanceX; // Glyph advance X for next character +} rresFontGlyphInfo; + +//---------------------------------------------------------------------------------- +// Enums Definition +// The following enums are useful to fill some fields of the rresResourceChunkInfo +// and also some fields of the different data types properties +//---------------------------------------------------------------------------------- + +// rres resource chunk data type +// NOTE 1: Data type determines the properties and the data included in every chunk +// NOTE 2: This enum defines the basic resource data types, +// some input files could generate multiple resource chunks: +// Fonts processed could generate (2) resource chunks: +// - [FNTG] rres[0]: RRES_DATA_FONT_GLYPHS +// - [IMGE] rres[1]: RRES_DATA_IMAGE +// +// Mesh processed could generate (n) resource chunks: +// - [VRTX] rres[0]: RRES_DATA_VERTEX +// ... +// - [VRTX] rres[n]: RRES_DATA_VERTEX +typedef enum rresResourceDataType { + RRES_DATA_NULL = 0, // FourCC: NULL - Reserved for empty chunks, no props/data + RRES_DATA_RAW = 1, // FourCC: RAWD - Raw file data, 4 properties + // props[0]:size (bytes) + // props[1]:extension01 (big-endian: ".png" = 0x2e706e67) + // props[2]:extension02 (additional part, extensions with +3 letters) + // props[3]:reserved + // data: raw bytes + RRES_DATA_TEXT = 2, // FourCC: TEXT - Text file data, 4 properties + // props[0]:size (bytes) + // props[1]:rresTextEncoding + // props[2]:rresCodeLang + // props[3]:cultureCode + // data: text + RRES_DATA_IMAGE = 3, // FourCC: IMGE - Image file data, 4 properties + // props[0]:width + // props[1]:height + // props[2]:rresPixelFormat + // props[3]:mipmaps + // data: pixels + RRES_DATA_WAVE = 4, // FourCC: WAVE - Audio file data, 4 properties + // props[0]:frameCount + // props[1]:sampleRate + // props[2]:sampleSize + // props[3]:channels + // data: samples + RRES_DATA_VERTEX = 5, // FourCC: VRTX - Vertex file data, 4 properties + // props[0]:vertexCount + // props[1]:rresVertexAttribute + // props[2]:componentCount + // props[3]:rresVertexFormat + // data: vertex + RRES_DATA_FONT_GLYPHS = 6, // FourCC: FNTG - Font glyphs info data, 4 properties + // props[0]:baseSize + // props[1]:glyphCount + // props[2]:glyphPadding + // props[3]:rresFontStyle + // data: rresFontGlyphInfo[0..glyphCount] + RRES_DATA_LINK = 99, // FourCC: LINK - External linked file, 1 property + // props[0]:size (bytes) + // data: filepath (as provided on input) + RRES_DATA_DIRECTORY = 100, // FourCC: CDIR - Central directory for input files + // props[0]:entryCount, 1 property + // data: rresDirEntry[0..entryCount] + + // TODO: 2.0: Support resource package types (muti-resource) + // NOTE: They contains multiple rresResourceChunk in rresResourceData.raw + //RRES_DATA_PACK_FONT = 110, // FourCC: PFNT - Resources Pack: Font data, 1 property (2 resource chunks: RRES_DATA_GLYPHS, RRES_DATA_IMAGE) + // props[0]:chunkCount + //RRES_DATA_PACK_MESH = 120, // FourCC: PMSH - Resources Pack: Mesh data, 1 property (n resource chunks: RRES_DATA_VERTEX) + // props[0]:chunkCount + + // TODO: Add additional resource data types if required (define props + data) + +} rresResourceDataType; + +// Compression algorithms +// Value required by rresResourceChunkInfo.compType +// NOTE 1: This enum just list some common data compression algorithms for convenience, +// The rres packer tool and the engine-specific library are responsible to implement the desired ones, +// NOTE 2: rresResourceChunkInfo.compType is a byte-size value, limited to [0..255] +typedef enum rresCompressionType { + RRES_COMP_NONE = 0, // No data compression + RRES_COMP_RLE = 1, // RLE compression + RRES_COMP_DEFLATE = 10, // DEFLATE compression + RRES_COMP_LZ4 = 20, // LZ4 compression + RRES_COMP_LZMA2 = 30, // LZMA2 compression + RRES_COMP_QOI = 40, // QOI compression, useful for RGB(A) image data + // TODO: Add additional compression algorithms if required +} rresCompressionType; + +// Encryption algoritms +// Value required by rresResourceChunkInfo.cipherType +// NOTE 1: This enum just lists some common data encryption algorithms for convenience, +// The rres packer tool and the engine-specific library are responsible to implement the desired ones, +// NOTE 2: Some encryption algorithm could require/generate additional data (seed, salt, nonce, MAC...) +// in those cases, that extra data must be appended to the original encrypted message and added to the resource data chunk +// NOTE 3: rresResourceChunkInfo.cipherType is a byte-size value, limited to [0..255] +typedef enum rresEncryptionType { + RRES_CIPHER_NONE = 0, // No data encryption + RRES_CIPHER_XOR = 1, // XOR encryption, generic using 128bit key in blocks + RRES_CIPHER_DES = 10, // DES encryption + RRES_CIPHER_TDES = 11, // Triple DES encryption + RRES_CIPHER_IDEA = 20, // IDEA encryption + RRES_CIPHER_AES = 30, // AES (128bit or 256bit) encryption + RRES_CIPHER_AES_GCM = 31, // AES Galois/Counter Mode (Galois Message Authentification Code - GMAC) + RRES_CIPHER_XTEA = 40, // XTEA encryption + RRES_CIPHER_BLOWFISH = 50, // BLOWFISH encryption + RRES_CIPHER_RSA = 60, // RSA asymmetric encryption + RRES_CIPHER_SALSA20 = 70, // SALSA20 encryption + RRES_CIPHER_CHACHA20 = 71, // CHACHA20 encryption + RRES_CIPHER_XCHACHA20 = 72, // XCHACHA20 encryption + RRES_CIPHER_XCHACHA20_POLY1305 = 73, // XCHACHA20 with POLY1305 for message authentification (MAC) + // TODO: Add additional encryption algorithm if required +} rresEncryptionType; + +// TODO: rres error codes (not used at this moment) +// NOTE: Error codes when processing rres files +typedef enum rresErrorType { + RRES_SUCCESS = 0, // rres file loaded/saved successfully + RRES_ERROR_FILE_NOT_FOUND, // rres file can not be opened (spelling issues, file actually does not exist...) + RRES_ERROR_FILE_FORMAT, // rres file format not a supported (wrong header, wrong identifier) + RRES_ERROR_MEMORY_ALLOC, // Memory could not be allocated for operation. +} rresErrorType; + +// Enums required by specific resource types for its properties +//---------------------------------------------------------------------------------- +// TEXT: Text encoding property values +typedef enum rresTextEncoding { + RRES_TEXT_ENCODING_UNDEFINED = 0, // Not defined, usually UTF-8 + RRES_TEXT_ENCODING_UTF8 = 1, // UTF-8 text encoding + RRES_TEXT_ENCODING_UTF8_BOM = 2, // UTF-8 text encoding with Byte-Order-Mark + RRES_TEXT_ENCODING_UTF16_LE = 10, // UTF-16 Little Endian text encoding + RRES_TEXT_ENCODING_UTF16_BE = 11, // UTF-16 Big Endian text encoding + // TODO: Add additional encodings if required +} rresTextEncoding; + +// TEXT: Text code language +// NOTE: It could be useful for code script resources +typedef enum rresCodeLang { + RRES_CODE_LANG_UNDEFINED = 0, // Undefined code language, text is plain text + RRES_CODE_LANG_C, // Text contains C code + RRES_CODE_LANG_CPP, // Text contains C++ code + RRES_CODE_LANG_CS, // Text contains C# code + RRES_CODE_LANG_LUA, // Text contains Lua code + RRES_CODE_LANG_JS, // Text contains JavaScript code + RRES_CODE_LANG_PYTHON, // Text contains Python code + RRES_CODE_LANG_RUST, // Text contains Rust code + RRES_CODE_LANG_ZIG, // Text contains Zig code + RRES_CODE_LANG_ODIN, // Text contains Odin code + RRES_CODE_LANG_JAI, // Text contains Jai code + RRES_CODE_LANG_GDSCRIPT, // Text contains GDScript (Godot) code + RRES_CODE_LANG_GLSL, // Text contains GLSL shader code + // TODO: Add additional code languages if required +} rresCodeLang; + +// IMGE: Image/Texture pixel formats +typedef enum rresPixelFormat { + RRES_PIXELFORMAT_UNDEFINED = 0, + RRES_PIXELFORMAT_UNCOMP_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + RRES_PIXELFORMAT_UNCOMP_GRAY_ALPHA, // 16 bpp (2 channels) + RRES_PIXELFORMAT_UNCOMP_R5G6B5, // 16 bpp + RRES_PIXELFORMAT_UNCOMP_R8G8B8, // 24 bpp + RRES_PIXELFORMAT_UNCOMP_R5G5B5A1, // 16 bpp (1 bit alpha) + RRES_PIXELFORMAT_UNCOMP_R4G4B4A4, // 16 bpp (4 bit alpha) + RRES_PIXELFORMAT_UNCOMP_R8G8B8A8, // 32 bpp + RRES_PIXELFORMAT_UNCOMP_R32, // 32 bpp (1 channel - float) + RRES_PIXELFORMAT_UNCOMP_R32G32B32, // 32*3 bpp (3 channels - float) + RRES_PIXELFORMAT_UNCOMP_R32G32B32A32, // 32*4 bpp (4 channels - float) + RRES_PIXELFORMAT_COMP_DXT1_RGB, // 4 bpp (no alpha) + RRES_PIXELFORMAT_COMP_DXT1_RGBA, // 4 bpp (1 bit alpha) + RRES_PIXELFORMAT_COMP_DXT3_RGBA, // 8 bpp + RRES_PIXELFORMAT_COMP_DXT5_RGBA, // 8 bpp + RRES_PIXELFORMAT_COMP_ETC1_RGB, // 4 bpp + RRES_PIXELFORMAT_COMP_ETC2_RGB, // 4 bpp + RRES_PIXELFORMAT_COMP_ETC2_EAC_RGBA, // 8 bpp + RRES_PIXELFORMAT_COMP_PVRT_RGB, // 4 bpp + RRES_PIXELFORMAT_COMP_PVRT_RGBA, // 4 bpp + RRES_PIXELFORMAT_COMP_ASTC_4x4_RGBA, // 8 bpp + RRES_PIXELFORMAT_COMP_ASTC_8x8_RGBA // 2 bpp + // TOO: Add additional pixel formats if required +} rresPixelFormat; + +// VRTX: Vertex data attribute +// NOTE: The expected number of components for every vertex attributes is provided as a property to data, +// the listed components count are the expected/default ones +typedef enum rresVertexAttribute { + RRES_VERTEX_ATTRIBUTE_POSITION = 0, // Vertex position attribute: [x, y, z] + RRES_VERTEX_ATTRIBUTE_TEXCOORD1 = 10, // Vertex texture coordinates attribute: [u, v] + RRES_VERTEX_ATTRIBUTE_TEXCOORD2 = 11, // Vertex texture coordinates attribute: [u, v] + RRES_VERTEX_ATTRIBUTE_TEXCOORD3 = 12, // Vertex texture coordinates attribute: [u, v] + RRES_VERTEX_ATTRIBUTE_TEXCOORD4 = 13, // Vertex texture coordinates attribute: [u, v] + RRES_VERTEX_ATTRIBUTE_NORMAL = 20, // Vertex normal attribute: [x, y, z] + RRES_VERTEX_ATTRIBUTE_TANGENT = 30, // Vertex tangent attribute: [x, y, z, w] + RRES_VERTEX_ATTRIBUTE_COLOR = 40, // Vertex color attribute: [r, g, b, a] + RRES_VERTEX_ATTRIBUTE_INDEX = 100, // Vertex index attribute: [i] + // TODO: Add additional attributes if required +} rresVertexAttribute; + +// VRTX: Vertex data format type +typedef enum rresVertexFormat { + RRES_VERTEX_FORMAT_UBYTE = 0, // 8 bit unsigned integer data + RRES_VERTEX_FORMAT_BYTE, // 8 bit signed integer data + RRES_VERTEX_FORMAT_USHORT, // 16 bit unsigned integer data + RRES_VERTEX_FORMAT_SHORT, // 16 bit signed integer data + RRES_VERTEX_FORMAT_UINT, // 32 bit unsigned integer data + RRES_VERTEX_FORMAT_INT, // 32 bit integer data + RRES_VERTEX_FORMAT_HFLOAT, // 16 bit float data + RRES_VERTEX_FORMAT_FLOAT, // 32 bit float data + // TODO: Add additional required vertex formats (i.e. normalized data) +} rresVertexFormat; + +// FNTG: Font style +typedef enum rresFontStyle { + RRES_FONT_STYLE_UNDEFINED = 0, // Undefined font style + RRES_FONT_STYLE_REGULAR, // Regular font style + RRES_FONT_STYLE_BOLD, // Bold font style + RRES_FONT_STYLE_ITALIC, // Italic font style + // TODO: Add additional font styles if required +} rresFontStyle; + +//---------------------------------------------------------------------------------- +// Global variables +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +// Load only one resource chunk (first resource id found) +RRESAPI rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId); // Load one resource chunk for provided id +RRESAPI void rresUnloadResourceChunk(rresResourceChunk chunk); // Unload resource chunk from memory + +// Load multi resource chunks for a specified rresId +RRESAPI rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId); // Load resource for provided id (multiple resource chunks) +RRESAPI void rresUnloadResourceMulti(rresResourceMulti multi); // Unload resource from memory (multiple resource chunks) + +// Load resource(s) chunk info from file +RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId); // Load resource chunk info for provided id +RRESAPI rresResourceChunkInfo *rresLoadResourceChunkInfoAll(const char *fileName, unsigned int *chunkCount); // Load all resource chunks info + +RRESAPI rresCentralDir rresLoadCentralDirectory(const char *fileName); // Load central directory resource chunk from file +RRESAPI void rresUnloadCentralDirectory(rresCentralDir dir); // Unload central directory resource chunk + +RRESAPI unsigned int rresGetDataType(const unsigned char *fourCC); // Get rresResourceDataType from FourCC code +RRESAPI int rresGetResourceId(rresCentralDir dir, const char *fileName); // Get resource id for a provided filename + // NOTE: It requires CDIR available in the file (it's optinal by design) +RRESAPI unsigned int rresComputeCRC32(unsigned char *data, int len); // Compute CRC32 for provided data + +// Manage password for data encryption/decryption +// NOTE: The cipher password is kept as an internal pointer to provided string, it's up to the user to manage that sensible data properly +// Password should be to allocate and set before loading an encrypted resource and it should be cleaned/wiped after the encrypted resource has been loaded +// TODO: Move this functionality to engine-library, after all rres.h does not manage data decryption +RRESAPI void rresSetCipherPassword(const char *pass); // Set password to be used on data decryption +RRESAPI const char *rresGetCipherPassword(void); // Get password to be used on data decryption + +#ifdef __cplusplus +} +#endif + +#endif // RRES_H diff --git a/scenes/ent_impl.h b/scenes/ent_impl.h index 78ff849..9afdc72 100644 --- a/scenes/ent_impl.h +++ b/scenes/ent_impl.h @@ -14,6 +14,7 @@ typedef enum EntityTag { bool init_player_creation(const char* info_file, Assets_t* assets); +bool init_player_creation_rres(const char* rres_file, const char* file, Assets_t* assets); Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets); Entity_t* create_dead_player(EntityManager_t* ent_manager, Assets_t* assets); diff --git a/scenes/player_ent.c b/scenes/player_ent.c index edaca77..dcbf72e 100644 --- a/scenes/player_ent.c +++ b/scenes/player_ent.c @@ -119,19 +119,12 @@ Entity_t* create_dead_player(EntityManager_t* ent_manager, Assets_t* assets) return p_ent; } -bool init_player_creation(const char* info_file, Assets_t* assets) +static bool init_player_file(FILE* in_file, Assets_t* assets) { static bool already_init = false; if (already_init) return false; - FILE* in_file = fopen(info_file, "r"); - if (in_file == NULL) - { - printf("Unable to open file %s\n", info_file); - return false; - } - char buffer[256]; char* tmp; size_t line_num = 0; @@ -169,3 +162,34 @@ bool init_player_creation(const char* info_file, Assets_t* assets) already_init = true; return true; } + +bool init_player_creation(const char* info_file, Assets_t* assets) +{ + FILE* in_file = fopen(info_file, "r"); + if (in_file == NULL) + { + printf("Unable to open file %s\n", info_file); + return false; + } + bool okay = init_player_file(in_file, assets); + fclose(in_file); + + return okay; +} + +bool init_player_creation_rres(const char* rres_fname, const char* file, Assets_t* assets) +{ + RresFileInfo_t rres_file; + rres_file.dir = rresLoadCentralDirectory(rres_fname); + rres_file.fname = rres_fname; + + rresResourceChunk chunk = rresLoadResourceChunk(rres_file.fname, rresGetResourceId(rres_file.dir, file)); // Hardcoded + FILE* in_file = fmemopen(chunk.data.raw, chunk.info.baseSize, "rb"); + + bool okay = init_player_file(in_file, assets); + fclose(in_file); + + rresUnloadResourceChunk(chunk); + rresUnloadCentralDirectory(rres_file.dir); + return okay; +}