From 27cb6b05c63df8418714e9236aedd00a6047af60 Mon Sep 17 00:00:00 2001 From: En Yi Date: Wed, 16 Aug 2023 22:08:11 +0800 Subject: [PATCH] Display help text for selection in sandbox --- scenes/editor_scene.c | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/scenes/editor_scene.c b/scenes/editor_scene.c index d9e93a1..4cf95b0 100644 --- a/scenes/editor_scene.c +++ b/scenes/editor_scene.c @@ -37,6 +37,29 @@ static bool metal_toggle = false; #define SELECTION_REGION_WIDTH (SELECTION_TILE_SIZE * MAX_SPAWN_TYPE) #define SELECTION_REGION_HEIGHT SELECTION_TILE_SIZE +static char* get_spawn_selection_string(enum EntitySpawnSelection sel) +{ + switch(sel) + { + case TOGGLE_TILE: return "solid tile"; + case TOGGLE_ONEWAY: return "wooden tile"; + case TOGGLE_LADDER: return "ladder"; + case TOGGLE_SPIKE: return "spike"; + case TOGGLE_WATER: return "water"; + case TOGGLE_AIR_POCKET: return "air pocket"; + case SPAWN_CRATE: return (metal_toggle) ? "metal crate" : "wooden crate"; + case SPAWN_CRATE_ARROW_D: return (metal_toggle) ? "metal down arrow crate" : "wooden down arrow crate"; + case SPAWN_CRATE_ARROW_U: return (metal_toggle) ? "metal up arrow crate" : "wooden up arrow crate"; + case SPAWN_CRATE_ARROW_L: return (metal_toggle) ? "metal left arrow crate" : "wooden left arrow crate"; + case SPAWN_CRATE_ARROW_R: return (metal_toggle) ? "metal right arrow crate" : "wooden right arrow crate"; + case SPAWN_CRATE_BOMB: return (metal_toggle) ? "metal bomb crate" : "wooden bomb crate"; + case SPAWN_BOULDER: return "boulder"; + case SPAWN_WATER_RUNNER: return "water runner"; + default: return "unknown"; + } +} + + static inline unsigned int get_tile_idx(int x, int y, const TileGrid_t* tilemap) { @@ -454,6 +477,11 @@ static void level_scene_render_func(Scene_t* scene) break; } + draw_pos.x = data->game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE; + sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection)); + DrawText(buffer, draw_pos.x, draw_pos.y, 24, BLACK); + draw_pos.y += SELECTION_TILE_SIZE; + DrawText("Press R to reset the map\nO,P to cycle the selection", draw_pos.x, draw_pos.y, 16, BLACK); // For DEBUG const int gui_x = data->game_rec.x + data->game_rec.width + 10; sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_ent)