diff --git a/scenes/editor_scene.c b/scenes/editor_scene.c index 8d6f917..13377de 100644 --- a/scenes/editor_scene.c +++ b/scenes/editor_scene.c @@ -537,6 +537,7 @@ static void render_editor_game_scene(Scene_t* scene) execute_render(&data->render_manager); + const Color water_colour = ColorAlpha(BLUE, 0.5); for (int tile_y = min.y; tile_y < max.y; tile_y++) { for (int tile_x = min.x; tile_x < max.x; tile_x++) @@ -586,7 +587,7 @@ static void render_editor_game_scene(Scene_t* scene) int bot_line = y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP - SURFACE_THICKNESS / 2; if (up >= 0 && tilemap.tiles[up].wet) { - DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7)); + DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, water_colour); } @@ -597,18 +598,18 @@ static void render_editor_game_scene(Scene_t* scene) { if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID)) { - DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7)); + DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, water_colour); } if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID)) { - DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7)); + DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, water_colour); } } } if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL) { - DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5)); + DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, water_colour); } } } @@ -616,6 +617,8 @@ static void render_editor_game_scene(Scene_t* scene) draw_particle_system(&scene->part_sys); // Draw water tile + Sprite_t* surface_spr = get_sprite(&scene->engine->assets, "wsurf"); + Vector2 surf_offset = get_anchor_offset(surface_spr->frame_size, AP_BOT_LEFT, false); for (int tile_y = min.y; tile_y < max.y; tile_y++) { for (int tile_x = min.x; tile_x < max.x; tile_x++) @@ -625,7 +628,6 @@ static void render_editor_game_scene(Scene_t* scene) int y = tile_y * TILE_SIZE; uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP; - Color water_colour = ColorAlpha(BLUE, 0.5); DrawRectangle( x, y + (TILE_SIZE - water_height), @@ -633,6 +635,21 @@ static void render_editor_game_scene(Scene_t* scene) water_height, water_colour ); + + if ( + (tilemap.tiles[i].water_level > 0 && tilemap.tiles[i].water_level < tilemap.tiles->max_water_level) + || ( + (tilemap.tiles[i].water_level == tilemap.tiles->max_water_level) + && i >= tilemap.width + && tilemap.tiles[i - tilemap.width].water_level == 0 + && !tilemap.tiles[i - tilemap.width].solid + ) + ) + { + Vector2 surf_pos = {x, y + (TILE_SIZE - water_height)}; + surf_pos = Vector2Subtract(surf_pos, surf_offset); + draw_sprite_pro(surface_spr, 0, surf_pos, 0, false, (Vector2){1,1}, water_colour); + } } }