Add simple camera view indication
parent
a6326a3944
commit
3408fb8086
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@ -26,6 +26,30 @@ static void level_scene_render_func(Scene_t* scene)
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BeginTextureMode(scene->layers.render_layers[CONTROL_LAYER].layer_tex);
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ClearBackground(BLANK);
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if (data->camera.mode == CAMERA_RANGED_MOVEMENT)
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{
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// TL
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DrawLineEx((Vector2){32,32},
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(Vector2){64,32}, 5, WHITE);
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DrawLineEx((Vector2){32,32},
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(Vector2){32,64}, 5, WHITE);
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//TR
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DrawLineEx((Vector2){data->game_rec.width - 64,32},
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(Vector2){data->game_rec.width - 32, 32}, 5, WHITE);
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DrawLineEx((Vector2){data->game_rec.width - 32,32},
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(Vector2){data->game_rec.width - 32, 64}, 5, WHITE);
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//BL
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DrawLineEx((Vector2){32,data->game_rec.height-32},
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(Vector2){64,data->game_rec.height - 32}, 5, WHITE);
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DrawLineEx((Vector2){32,data->game_rec.height-64},
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(Vector2){32, data->game_rec.height - 32}, 5, WHITE);
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//BR
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DrawLineEx((Vector2){data->game_rec.width - 64,data->game_rec.height-32},
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(Vector2){data->game_rec.width - 32,data->game_rec.height - 32}, 5, WHITE);
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DrawLineEx((Vector2){data->game_rec.width - 32,data->game_rec.height-64},
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(Vector2){data->game_rec.width - 32, data->game_rec.height - 32}, 5, WHITE);
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}
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Entity_t* p_ent;
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sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_ent)
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{
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