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# Some Game Engine
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**Spriteless sandbox demo here**: [link](https://sadpumpkin.itch.io/somegameengine)
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**Sandbox demo here**: [link](https://sadpumpkin.itch.io/somegameengine)
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An attempt to create a game with the ECS architecture in C. This is mostly a learning experience about what goes into a game engine.
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- _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: MVP of this project. Basically the backbone of the game. I've use it for some past projects and it's always a pleasant experience. Can recommend!
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- _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures. The library targets server backend usage, so it might not be the most suitable usage, and is likely to be replaced. However, it has been a good experience using this library, so no complaints from me.
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- _LDtk_ \[[link](https://ldtk.io/)\]: A nice level editor. I haven't use it to its fullest extent, but definitely having a good experience so far.
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- _Aseprite_ \[[link](https://www.aseprite.org/)\]: Used it to create sprites. Good tool!
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## Progress
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The engine features:
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