Implement quit function in main menu

Will need to revise this in the future
scene_man
En Yi 2023-08-18 23:10:48 +08:00
parent 209f09e307
commit 42e5caf695
2 changed files with 19 additions and 11 deletions

5
main.c
View File

@ -99,6 +99,11 @@ int main(void)
{
sc_queue_clear(&key_buffer);
}
if (curr_scene->state == SCENE_ENDED && engine.curr_scene == 0)
{
break;
}
}
free_sandbox_scene(&sandbox_scene);
free_game_scene(&level_scene);

View File

@ -18,17 +18,20 @@ static void menu_scene_render_func(Scene_t* scene)
static void exec_component_function(Scene_t* scene, int sel)
{
switch(sel)
{
case 0:
change_scene(scene->engine, 1);
break;
case 1:
change_scene(scene->engine, 2);
break;
default:
break;
}
switch(sel)
{
case 0:
change_scene(scene->engine, 1);
break;
case 1:
change_scene(scene->engine, 2);
break;
case 3:
scene->state = SCENE_ENDED;
break;
default:
break;
}
}
static void menu_do_action(Scene_t* scene, ActionType_t action, bool pressed)