Add air pocket tile
Air pockets are just tiles with a max water level lower than the absolute maximum Also, make air pockets not reachable by water runnersscene_man
parent
7d00d348f6
commit
478dea2d9c
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@ -17,6 +17,7 @@ enum EntitySpawnSelection {
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TOGGLE_LADDER,
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TOGGLE_SPIKE,
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TOGGLE_WATER,
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TOGGLE_AIR_POCKET,
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SPAWN_CRATE,
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SPAWN_CRATE_ARROW_L,
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SPAWN_CRATE_ARROW_R,
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@ -27,7 +28,7 @@ enum EntitySpawnSelection {
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SPAWN_WATER_RUNNER,
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};
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#define MAX_SPAWN_TYPE 13
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#define MAX_SPAWN_TYPE 14
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static unsigned int current_spawn_selection = 0;
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static bool metal_toggle = false;
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@ -110,6 +111,10 @@ static void level_scene_render_func(Scene_t* scene)
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water_height,
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water_colour
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);
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if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
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{
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DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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}
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}
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char buffer[64] = {0};
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@ -290,7 +295,7 @@ static void level_scene_render_func(Scene_t* scene)
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Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP};
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const Color crate_colour = metal_toggle ? GRAY : BROWN;
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const Color draw_colour[MAX_SPAWN_TYPE] = {
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BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5),
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BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), ColorAlpha(RAYWHITE, 0.5),
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crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
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ColorAlpha(RAYWHITE, 0.5), ColorAlpha(RAYWHITE, 0.5)
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};
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@ -350,6 +355,9 @@ static void level_scene_render_func(Scene_t* scene)
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case SPAWN_WATER_RUNNER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
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break;
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case TOGGLE_AIR_POCKET:
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DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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break;
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}
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}
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draw_pos.x += SELECTION_TILE_SIZE;
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@ -412,6 +420,9 @@ static void level_scene_render_func(Scene_t* scene)
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case SPAWN_WATER_RUNNER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
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break;
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case TOGGLE_AIR_POCKET:
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DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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break;
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}
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// For DEBUG
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@ -520,6 +531,18 @@ static void toggle_block_system(Scene_t* scene)
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tilemap.tiles[tile_idx].water_level++;
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}
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break;
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case TOGGLE_AIR_POCKET:
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new_type = tilemap.tiles[tile_idx].tile_type;
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if (tilemap.tiles[tile_idx].max_water_level < MAX_WATER_LEVEL)
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{
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tilemap.tiles[tile_idx].max_water_level = MAX_WATER_LEVEL;
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}
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else
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{
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tilemap.tiles[tile_idx].max_water_level = 0;
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tilemap.tiles[tile_idx].water_level = 0;
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}
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break;
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case SPAWN_CRATE:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY);
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break;
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@ -1,4 +1,5 @@
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#include "water_flow.h"
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#include "constants.h"
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#include "sc/queue/sc_queue.h"
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#include <stdio.h>
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Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile)
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@ -80,7 +81,7 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
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if (next < p_crunner->bfs_tilemap.len)
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{
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to_go[0] = next_tile->solid != SOLID;
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to_go[0] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
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if (
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next_tile->solid == SOLID
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@ -92,13 +93,13 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
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{
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next = curr_idx - 1;
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next_tile = tilemap->tiles + next;
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to_go[1] = next_tile->solid != SOLID;
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to_go[1] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
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}
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next = curr_idx + 1;
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if (next % p_crunner->bfs_tilemap.width != 0)
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{
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next_tile = tilemap->tiles + next;
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to_go[2] = next_tile->solid != SOLID;
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to_go[2] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
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}
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}
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}
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@ -110,7 +111,7 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
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if (next >= 0)
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{
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next_tile = tilemap->tiles + next;
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to_go[3] = next_tile->solid != SOLID;
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to_go[3] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
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}
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}
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@ -368,7 +368,7 @@ int main(void)
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all_tiles[i].solid = NOT_SOLID;
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all_tiles[i].tile_type = EMPTY_TILE;
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all_tiles[i].moveable = true;
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all_tiles[i].max_water_level = 3;
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all_tiles[i].max_water_level = 4;
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sc_map_init_64v(&all_tiles[i].entities_set, 16, 0);
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all_tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
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}
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