Tweak player's movement
Changelog: - Increase ground friction generally. - Reduce friction when the player is moving on the ground. To compensate, reduce player acceleration as well. Now, the player stops faster without losing too much max speed.scene_man
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3a4671cecc
commit
4d12a02f91
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@ -35,7 +35,7 @@
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#define PLAYER_MAX_SPEED 800
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#define WATER_FRICTION 7.5
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#define GROUND_X_FRICTION 5.8
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#define GROUND_X_FRICTION 6.1
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#define GROUND_Y_FRICTION 1.0
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#define ARROW_SPEED 350
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@ -761,9 +761,10 @@ void friction_coefficient_update_system(Scene_t* scene)
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}
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CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
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if (p_pstate != NULL && (p_pstate->is_crouch & 1))
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if (p_pstate != NULL)
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{
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p_ct->fric_coeff.x -= 4;
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if (p_pstate->is_crouch & 1) p_ct->fric_coeff.x -= 4;
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if ((p_mstate->ground_state & 1) && p_pstate->player_dir.x != 0) p_ct->fric_coeff.x *= 0.9;
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}
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}
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}
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