From 5398c08782b3f0757d8212f0b2fff9b153796998 Mon Sep 17 00:00:00 2001 From: En Yi Date: Thu, 28 Sep 2023 20:47:10 +0800 Subject: [PATCH] Integrate air timer in game scene --- scenes/game_scene.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/scenes/game_scene.c b/scenes/game_scene.c index 3ccfd05..253d748 100644 --- a/scenes/game_scene.c +++ b/scenes/game_scene.c @@ -287,6 +287,7 @@ static void level_scene_render_func(Scene_t* scene) CJump_t* p_cjump = get_component(p_ent, CJUMP_COMP_T); CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T); CMovementState_t* p_mstate = get_component(p_ent, CMOVEMENTSTATE_T); + CAirTimer_t* p_air = get_component(p_ent, CAIRTIMER_T); sprintf(buffer, "Pos: %.3f\n %.3f", p_ct->position.x, p_ct->position.y); DrawText(buffer, gui_x, 15, 12, BLACK); sprintf(buffer, "Vel: %.3f\n %.3f", p_ct->velocity.x, p_ct->velocity.y); @@ -301,6 +302,13 @@ static void level_scene_render_func(Scene_t* scene) DrawText(buffer, gui_x, 120, 12, BLACK); sprintf(buffer, "Ladder: %u", p_pstate->ladder_state); DrawText(buffer, gui_x, 150, 12, BLACK); + + Vector2 air_pos = {data->game_rec.x + data->game_rec.width - 16, data->game_rec.y + data->game_rec.height - 16}; + for (uint8_t i = 0; i < p_air->curr_count; i++) + { + DrawCircleV(air_pos, 16, BLUE); + air_pos.x -= 32; + } } //sprintf(buffer, "Spawn Entity: %s", get_spawn_selection_string(current_spawn_selection)); //DrawText(buffer, gui_x, 240, 12, BLACK); @@ -402,6 +410,7 @@ void init_game_scene(LevelScene_t* scene) sc_array_add(&scene->scene.systems, &state_transition_update_system); sc_array_add(&scene->scene.systems, &player_ground_air_transition_system); sc_array_add(&scene->scene.systems, &lifetimer_update_system); + sc_array_add(&scene->scene.systems, &airtimer_update_system); sc_array_add(&scene->scene.systems, &container_destroy_system); sc_array_add(&scene->scene.systems, &sprite_animation_system); sc_array_add(&scene->scene.systems, &camera_update_system);