Add crouch sprite transition

scene_man
En Yi 2023-05-27 16:39:17 +08:00
parent 937f63b0ca
commit 542c7cf57c
2 changed files with 6 additions and 9 deletions

View File

@ -24,7 +24,7 @@
#define PLAYER_WIDTH 30
#define PLAYER_HEIGHT 42
#define PLAYER_C_WIDTH 30
#define PLAYER_C_HEIGHT 30
#define PLAYER_C_HEIGHT 26
#else
#define PLAYER_WIDTH 14
#define PLAYER_HEIGHT 30

View File

@ -4,7 +4,7 @@
#include <string.h>
#include "raymath.h"
#define N_PLAYER_SPRITES 7
#define N_PLAYER_SPRITES 8
enum PlayerSpriteEnum
{
SPR_PLAYER_STAND = 0,
@ -13,6 +13,7 @@ enum PlayerSpriteEnum
SPR_PLAYER_FALL,
SPR_PLAYER_LADDER,
SPR_PLAYER_CROUCH,
SPR_PLAYER_CRMOVE,
SPR_PLAYER_SWIM,
};
@ -31,17 +32,13 @@ static unsigned int player_sprite_transition_func(Entity_t* ent)
if (p_move->ground_state & 1)
{
if (p_plr->is_crouch)
if (Vector2LengthSqr(p_ctrans->velocity) > 1000.0f)
{
return SPR_PLAYER_CROUCH;
return (p_plr->is_crouch) ? SPR_PLAYER_CRMOVE : SPR_PLAYER_RUN;
}
else
{
if (Vector2LengthSqr(p_ctrans->velocity) > 1000.0f)
{
return SPR_PLAYER_RUN;
}
return SPR_PLAYER_STAND;
return (p_plr->is_crouch) ? SPR_PLAYER_CROUCH : SPR_PLAYER_STAND;
}
}
else if (p_plr->ladder_state)