Attempt to fix BG scrolling
parent
2c908ffd46
commit
5d1784dad8
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@ -213,16 +213,15 @@ static void render_editor_game_scene(Scene_t* scene)
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Texture2D* bg = get_texture(&scene->engine->assets, "bg_tex");
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BeginTextureMode(scene->layers.render_layers[GAME_LAYER].layer_tex);
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ClearBackground(WHITE);
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BeginMode2D(data->camera.cam);
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float rect_x = data->camera.target_pos.x;
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DrawTexturePro(*bg,
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//(Rectangle){0,0,64,64},
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(Rectangle){min.x,0,(tilemap.width+1)*tilemap.tile_size*2, (tilemap.height+1)*tilemap.tile_size*2},
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(Rectangle){0,0,(tilemap.width+1)*tilemap.tile_size*2, (tilemap.height+1)*tilemap.tile_size*2},
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(Rectangle){-rect_x / 4,0,(tilemap.width+1)*tilemap.tile_size*2, (tilemap.height+1)*tilemap.tile_size*2},
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//(Rectangle){0,0,game_rec.width, game_rec.height},
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(Vector2){0,0}, 0.0f, WHITE
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);
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BeginMode2D(data->camera.cam);
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char buffer[64] = {0};
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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