Add water levels proper
parent
eed785162e
commit
62c74fe545
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@ -284,6 +284,9 @@ void update_water_runner_system(Scene_t* scene)
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if (curr_tile->water_level < tilemap.max_water_level)
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{
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curr_tile->water_level++;
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}
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if (curr_tile->water_level != tilemap.max_water_level)
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{
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p_crunner->counter++;
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}
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}
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13
water_test.c
13
water_test.c
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@ -55,11 +55,18 @@ static void level_scene_render_func(Scene_t* scene)
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLACK);
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}
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if (tilemap.tiles[i].water_level > 0)
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//if (tilemap.tiles[i].water_level > 0)
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{
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float water_height = tilemap.tiles[i].water_level * 1.0f / tilemap.max_water_level;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
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DrawRectangle(
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x,
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y + (1.0f - water_height) * TILE_SIZE,
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TILE_SIZE,
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water_height * TILE_SIZE,
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water_colour
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);
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}
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}
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@ -355,7 +362,7 @@ int main(void)
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scene.data.tilemap.width = DEFAULT_MAP_WIDTH;
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scene.data.tilemap.height = DEFAULT_MAP_HEIGHT;
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scene.data.tilemap.tile_size = TILE_SIZE;
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scene.data.tilemap.max_water_level = 1;
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scene.data.tilemap.max_water_level = 4;
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scene.data.tilemap.n_tiles = scene.data.tilemap.width * scene.data.tilemap.height;
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assert(scene.data.tilemap.n_tiles <= MAX_N_TILES);
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scene.data.tilemap.tiles = all_tiles;
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