Fix one-shot stream emitter
parent
ec9e21dc8a
commit
637319cfd0
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@ -136,7 +136,7 @@ bool is_emitter_handle_alive(ParticleSystem_t* system, EmitterHandle handle)
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EmitterHandle play_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter)
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{
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EmitterHandle idx = load_in_particle_emitter(system, in_emitter);
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if (idx == 0) return 0 ;
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if (idx == 0) return 0;
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play_emitter_handle(system, idx);
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return idx;
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@ -181,23 +181,27 @@ void update_particle_system(ParticleSystem_t* system)
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else
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{
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emitter->particles[i].spawned = true;
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spawn_particle(emitter, i);
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}
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}
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if (!emitter->particles[i].alive)
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if (emitter->particles[i].spawned)
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{
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if (!emitter->active)
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if (!emitter->particles[i].alive)
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{
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inactive_count++;
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}
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else if (emitter->config->one_shot)
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{
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inactive_count++;
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}
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else if (emitter->particles[i].spawned)
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{
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// If not one shot, immediately revive the particle
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spawn_particle(emitter, i);
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if (!emitter->active)
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{
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inactive_count++;
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}
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else if (emitter->config->one_shot)
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{
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inactive_count++;
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}
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else
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{
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// If not one shot, immediately revive the particle
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spawn_particle(emitter, i);
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}
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}
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}
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}
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