Draw particles before water
parent
f94ecedc7d
commit
799941ed80
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@ -431,6 +431,9 @@ static void render_editor_game_scene(Scene_t* scene)
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DrawCircleV(p_ct->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
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DrawCircleV(p_ct->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
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}
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}
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draw_particle_system(&scene->part_sys);
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// Draw water tile
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for (int tile_y = min.y; tile_y < max.y; tile_y++)
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for (int tile_y = min.y; tile_y < max.y; tile_y++)
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{
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{
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for (int tile_x = min.x; tile_x < max.x; tile_x++)
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for (int tile_x = min.x; tile_x < max.x; tile_x++)
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@ -440,7 +443,6 @@ static void render_editor_game_scene(Scene_t* scene)
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int y = tile_y * TILE_SIZE;
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int y = tile_y * TILE_SIZE;
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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DrawRectangle(
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x,
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x,
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@ -461,7 +463,6 @@ static void render_editor_game_scene(Scene_t* scene)
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DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
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DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
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}
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}
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draw_particle_system(&scene->part_sys);
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if (data->show_grid)
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if (data->show_grid)
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{
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{
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@ -191,25 +191,14 @@ static void render_regular_game_scene(Scene_t* scene)
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DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
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}
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}
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}
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}
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}
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// Draw water tile
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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x,
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y + (TILE_SIZE - water_height),
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TILE_SIZE,
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water_height,
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water_colour
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);
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if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
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if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
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{
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{
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DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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}
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}
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}
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}
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}
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}
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}
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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{
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{
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@ -322,6 +311,7 @@ static void render_regular_game_scene(Scene_t* scene)
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}
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}
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}
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}
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sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
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sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
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{
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{
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CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
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CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
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@ -332,6 +322,27 @@ static void render_regular_game_scene(Scene_t* scene)
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}
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}
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draw_particle_system(&scene->part_sys);
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draw_particle_system(&scene->part_sys);
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// Draw water tile
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for (int tile_y = min.y; tile_y < max.y; tile_y++)
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{
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for (int tile_x = min.x; tile_x < max.x; tile_x++)
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{
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int i = tile_x + tile_y * tilemap.width;
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int x = tile_x * TILE_SIZE;
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int y = tile_y * TILE_SIZE;
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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x,
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y + (TILE_SIZE - water_height),
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TILE_SIZE,
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water_height,
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water_colour
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);
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}
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}
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// Draw Border
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// Draw Border
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DrawLine(0, 0, 0, tilemap.height * tilemap.tile_size, BLACK);
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DrawLine(0, 0, 0, tilemap.height * tilemap.tile_size, BLACK);
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DrawLine(0, 0, tilemap.width * TILE_SIZE, 0, BLACK);
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DrawLine(0, 0, tilemap.width * TILE_SIZE, 0, BLACK);
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