diff --git a/scenes/game_systems.c b/scenes/game_systems.c index f34bfbd..153910b 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -774,10 +774,10 @@ void player_bbox_update_system(Scene_t* scene) } if ( - !check_collision_offset( + check_collision_offset( p_player, p_ctransform->position, new_bbox, &tilemap, offset - ) + ) != 1 ) { set_bbox(p_bbox, new_bbox.x, new_bbox.y);