Add scene test for 16 pixels size tiles
Changelog: - Add new compile profile for 16 pixels size tilemap - Make game scene init less hardcodedscene_man
parent
e465b0c1d4
commit
8606b595ab
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@ -6,6 +6,10 @@ project(${PROJECT_NAME} C)
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set(CMAKE_C_STANDARD 99)
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set(RAYLIB_DIR $ENV{HOME}/Documents/Coding/raylib/out/)
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if (${CMAKE_BUILD_TYPE} STREQUAL tile16)
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set_directory_properties(PROPERTIES COMPILE_DEFINITIONS TILE16_SIZE)
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endif()
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set(GAME_LIBS
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lib_EC
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lib_scenes
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@ -82,43 +86,34 @@ target_link_libraries(scene_test
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add_executable(scene_test_mem
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scene_test.c
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)
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target_include_directories(scene_test_mem
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PRIVATE
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${CMAKE_CURRENT_LIST_DIR}
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${RAYLIB_DIR}/include
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)
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target_link_options(scene_test_mem PRIVATE -Xlinker -Map=scene_test.map)
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target_link_directories(scene_test_mem
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PRIVATE
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${RAYLIB_DIR}/lib
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)
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target_link_libraries(scene_test_mem
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${GAME_LIBS}
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)
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target_link_options(scene_test PRIVATE -fsanitize=address -gdwarf-4 )
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add_executable(menu_test
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menu_test.c
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)
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target_include_directories(menu_test
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PRIVATE
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${CMAKE_CURRENT_LIST_DIR}
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${RAYLIB_DIR}/include
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)
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target_compile_options(menu_test PRIVATE -fsanitize=address -gdwarf-4)
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target_link_options(menu_test PRIVATE -fsanitize=address -gdwarf-4)
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target_link_directories(menu_test
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PRIVATE
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${RAYLIB_DIR}/lib
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)
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target_link_libraries(menu_test
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${GAME_LIBS}
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)
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@ -1,22 +1,38 @@
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// Constants to be used in game
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#ifndef __CONSTANTS_H
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#define __CONSTANTS_H
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#ifndef TILE16_SIZE
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#define TILE_SIZE 32
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#define DEFAULT_MAP_WIDTH 32
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#define DEFAULT_MAP_HEIGHT 16
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#else
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#define TILE_SIZE 16
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#define DEFAULT_MAP_WIDTH 64
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#define DEFAULT_MAP_HEIGHT 32
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#endif
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#define GRAV_ACCEL 1500
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#define JUMP_SPEED 70
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#define MOVE_ACCEL 1000
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#define FRICTION 0.98
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#define PLAYER_STAND_WIDTH 30
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#ifndef TILE16_SIZE
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#define PLAYER_WIDTH 30
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#define PLAYER_HEIGHT 55
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#define PLAYER_C_WIDTH 30
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#define PLAYER_C_HEIGHT 30
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#define PLAYER_C_YOFFSET 25
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#define PLAYER_C_XOFFSET 0
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#else
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#define PLAYER_WIDTH 14
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#define PLAYER_HEIGHT 30
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#define PLAYER_C_WIDTH 14
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#define PLAYER_C_HEIGHT 14
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#endif
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#define PLAYER_C_YOFFSET (PLAYER_HEIGHT - PLAYER_C_HEIGHT)
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#define PLAYER_C_XOFFSET (PLAYER_WIDTH - PLAYER_C_WIDTH)
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#define PLAYER_MAX_SPEED 1000
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#define Y_FRICTION 0.98
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#define X_FRICTION 0.85
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#define MAX_WATER_LEVEL 4
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#endif // __CONSTANTS_H
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@ -273,19 +273,20 @@ void init_level_scene(LevelScene_t *scene)
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sc_map_put_64(&scene->scene.action_map, KEY_O, ACTION_PREV_SPAWN);
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sc_map_put_64(&scene->scene.action_map, KEY_P, ACTION_NEXT_SPAWN);
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scene->data.tilemap.width = 32;
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scene->data.tilemap.height = 16;
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assert(32*16 <= MAX_N_TILES);
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scene->data.tilemap.n_tiles = 32*16;
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scene->data.tilemap.width = DEFAULT_MAP_WIDTH;
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scene->data.tilemap.height = DEFAULT_MAP_HEIGHT;
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scene->data.tilemap.n_tiles = scene->data.tilemap.width * scene->data.tilemap.height;
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assert(scene->data.tilemap.n_tiles <= MAX_N_TILES);
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scene->data.tilemap.tiles = all_tiles;
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for (size_t i=0; i<MAX_N_TILES;i++)
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{
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all_tiles[i].solid = 0;
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sc_map_init_64(&all_tiles[i].entities_set, 16, 0);
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}
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for (size_t i=0; i<32; ++i)
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for (size_t i=0; i<scene->data.tilemap.width; ++i)
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{
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all_tiles[15*32+i].solid = true; // for testing
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unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
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all_tiles[tile_idx].solid = true; // for testing
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}
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spawn_player(&scene->scene);
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