Add scene test for 16 pixels size tiles

Changelog:
- Add new compile profile for 16 pixels size tilemap
- Make game scene init less hardcoded
scene_man
En Yi 2023-02-04 22:31:28 +08:00
parent e465b0c1d4
commit 8606b595ab
3 changed files with 31 additions and 19 deletions

View File

@ -6,6 +6,10 @@ project(${PROJECT_NAME} C)
set(CMAKE_C_STANDARD 99)
set(RAYLIB_DIR $ENV{HOME}/Documents/Coding/raylib/out/)
if (${CMAKE_BUILD_TYPE} STREQUAL tile16)
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS TILE16_SIZE)
endif()
set(GAME_LIBS
lib_EC
lib_scenes
@ -82,43 +86,34 @@ target_link_libraries(scene_test
add_executable(scene_test_mem
scene_test.c
)
target_include_directories(scene_test_mem
PRIVATE
${CMAKE_CURRENT_LIST_DIR}
${RAYLIB_DIR}/include
)
target_link_options(scene_test_mem PRIVATE -Xlinker -Map=scene_test.map)
target_link_directories(scene_test_mem
PRIVATE
${RAYLIB_DIR}/lib
)
target_link_libraries(scene_test_mem
${GAME_LIBS}
)
target_link_options(scene_test PRIVATE -fsanitize=address -gdwarf-4 )
add_executable(menu_test
menu_test.c
)
target_include_directories(menu_test
PRIVATE
${CMAKE_CURRENT_LIST_DIR}
${RAYLIB_DIR}/include
)
target_compile_options(menu_test PRIVATE -fsanitize=address -gdwarf-4)
target_link_options(menu_test PRIVATE -fsanitize=address -gdwarf-4)
target_link_directories(menu_test
PRIVATE
${RAYLIB_DIR}/lib
)
target_link_libraries(menu_test
${GAME_LIBS}
)

View File

@ -1,22 +1,38 @@
// Constants to be used in game
#ifndef __CONSTANTS_H
#define __CONSTANTS_H
#ifndef TILE16_SIZE
#define TILE_SIZE 32
#define DEFAULT_MAP_WIDTH 32
#define DEFAULT_MAP_HEIGHT 16
#else
#define TILE_SIZE 16
#define DEFAULT_MAP_WIDTH 64
#define DEFAULT_MAP_HEIGHT 32
#endif
#define GRAV_ACCEL 1500
#define JUMP_SPEED 70
#define MOVE_ACCEL 1000
#define FRICTION 0.98
#define PLAYER_STAND_WIDTH 30
#ifndef TILE16_SIZE
#define PLAYER_WIDTH 30
#define PLAYER_HEIGHT 55
#define PLAYER_C_WIDTH 30
#define PLAYER_C_HEIGHT 30
#define PLAYER_C_YOFFSET 25
#define PLAYER_C_XOFFSET 0
#else
#define PLAYER_WIDTH 14
#define PLAYER_HEIGHT 30
#define PLAYER_C_WIDTH 14
#define PLAYER_C_HEIGHT 14
#endif
#define PLAYER_C_YOFFSET (PLAYER_HEIGHT - PLAYER_C_HEIGHT)
#define PLAYER_C_XOFFSET (PLAYER_WIDTH - PLAYER_C_WIDTH)
#define PLAYER_MAX_SPEED 1000
#define Y_FRICTION 0.98
#define X_FRICTION 0.85
#define MAX_WATER_LEVEL 4
#endif // __CONSTANTS_H

View File

@ -273,19 +273,20 @@ void init_level_scene(LevelScene_t *scene)
sc_map_put_64(&scene->scene.action_map, KEY_O, ACTION_PREV_SPAWN);
sc_map_put_64(&scene->scene.action_map, KEY_P, ACTION_NEXT_SPAWN);
scene->data.tilemap.width = 32;
scene->data.tilemap.height = 16;
assert(32*16 <= MAX_N_TILES);
scene->data.tilemap.n_tiles = 32*16;
scene->data.tilemap.width = DEFAULT_MAP_WIDTH;
scene->data.tilemap.height = DEFAULT_MAP_HEIGHT;
scene->data.tilemap.n_tiles = scene->data.tilemap.width * scene->data.tilemap.height;
assert(scene->data.tilemap.n_tiles <= MAX_N_TILES);
scene->data.tilemap.tiles = all_tiles;
for (size_t i=0; i<MAX_N_TILES;i++)
{
all_tiles[i].solid = 0;
sc_map_init_64(&all_tiles[i].entities_set, 16, 0);
}
for (size_t i=0; i<32; ++i)
for (size_t i=0; i<scene->data.tilemap.width; ++i)
{
all_tiles[15*32+i].solid = true; // for testing
unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
all_tiles[tile_idx].solid = true; // for testing
}
spawn_player(&scene->scene);