Add placeholder images

main
En Yi 2024-08-15 11:08:39 +08:00
parent c1207ec5b4
commit 9410075207
2 changed files with 8 additions and 6 deletions

View File

@ -7,10 +7,16 @@
static void level_select_render_func(Scene_t* scene)
{
LevelSelectSceneData_t* data = &(CONTAINER_OF(scene, LevelSelectScene_t, scene)->data);
Sprite_t* spr = get_sprite(&scene->engine->assets, "bunny_spr1");
BeginTextureMode(scene->layers.render_layers[0].layer_tex);
ClearBackground(BLANK);
DrawText("Level Select", 10, 10, 40, BLACK);
vert_scrollarea_render(&data->scroll_area);
draw_sprite(
spr, 0, (Vector2){
data->scroll_area.display_area.x + data->scroll_area.display_area.width + 50,
data->scroll_area.display_area.y + data->scroll_area.display_area.height / 2
}, 0, false);
EndTextureMode();
}

View File

@ -9,7 +9,7 @@ static void menu_scene_render_func(Scene_t* scene)
{
MenuSceneData_t* data = &(CONTAINER_OF(scene, MenuScene_t, scene)->data);
Texture2D* bg = get_texture(&scene->engine->assets, "title_tex");
Sprite_t* spr = get_sprite(&scene->engine->assets, "title_spr");
BeginTextureMode(scene->layers.render_layers[0].layer_tex);
ClearBackground(RAYWHITE);
DrawText("Bunny's Spelunking Adventure", START_X, 100, 32, BLACK);
@ -18,11 +18,7 @@ static void menu_scene_render_func(Scene_t* scene)
UI_button(data->buttons + 2, "Continue");
UI_button(data->buttons + 3, "Exit");
DrawTexturePro(*bg,
(Rectangle){0, 0, bg->width, bg->height},
(Rectangle){START_X + 200, 120, bg->width, bg->height},
(Vector2){0,0}, 0.0f, WHITE
);
draw_sprite(spr, 0, (Vector2){START_X + 200, 120}, 0, false);
EndTextureMode();
}