Add delay in crate destruction

Changelog:
- Add Lifetimer and remove hurtbox on hit
    - Still insta-remove on player hit
- Fix adding a component to an entity that already has that component
- Reorder lifetimer update system
scene_man
En Yi 2023-07-03 22:18:35 +08:00
parent 5049efb952
commit 966432867f
4 changed files with 33 additions and 12 deletions

View File

@ -659,8 +659,8 @@ void init_level_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &spike_collision_system);
sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &lifetimer_update_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &sprite_animation_system);
sc_array_add(&scene->scene.systems, &camera_update_system);
sc_array_add(&scene->scene.systems, &player_dir_reset_system);

View File

@ -125,15 +125,21 @@ Entity_t* get_entity(EntityManager_t* p_manager, unsigned long id)
void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
{
unsigned long comp_idx = 0;
void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
if (p_comp)
if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE)
{
p_entity->components[comp_type] = comp_idx;
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, comp_idx, COMP_ADDTION};
sc_queue_add_last(&p_entity->manager->to_update, evt);
unsigned long comp_idx = 0;
void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
if (p_comp)
{
p_entity->components[comp_type] = comp_idx;
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, comp_idx, COMP_ADDTION};
sc_queue_add_last(&p_entity->manager->to_update, evt);
}
return p_comp;
}
return p_comp;
return get_component(p_entity, comp_type);
}
void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
@ -148,5 +154,6 @@ void remove_component(Entity_t *p_entity, ComponentEnum_t comp_type)
{
if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return;
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION};
p_entity->components[comp_type] = MAX_COMP_POOL_SIZE;
sc_queue_add_last(&p_entity->manager->to_update, evt);
}

View File

@ -1645,7 +1645,7 @@ void update_tilemap_system(Scene_t* scene)
void hitbox_update_system(Scene_t* scene)
{
//static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
TileGrid_t tilemap = data->tilemap;
@ -1658,6 +1658,8 @@ void hitbox_update_system(Scene_t* scene)
Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive) continue;
CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
memset(checked_entities, 0, sizeof(checked_entities));
for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i)
{
Vector2 hitbox_pos = {
@ -1679,7 +1681,6 @@ void hitbox_update_system(Scene_t* scene)
unsigned int other_ent_idx;
Entity_t* p_other_ent;
Vector2 overlap;
//memset(checked_entities, 0, sizeof(checked_entities));
if (tilemap.tiles[tile_idx].tile_type != EMPTY_TILE)
{
@ -1704,7 +1705,7 @@ void hitbox_update_system(Scene_t* scene)
sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
{
if (other_ent_idx == ent_idx) continue;
//if (checked_entities[other_ent_idx]) continue;
if (checked_entities[other_ent_idx]) continue;
Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx);
if (!p_other_ent->m_alive) continue; // To only allow one way collision check
@ -1746,7 +1747,18 @@ void hitbox_update_system(Scene_t* scene)
}
}
}
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
if (p_ent->m_tag != PLAYER_ENT_TAG)
{
remove_component(p_other_ent, CHURTBOX_T);
CLifeTimer_t* p_clifetimer = add_component(p_other_ent, CLIFETIMER_T);
p_clifetimer->life_time = 8;
}
else
{
// Need to remove immediately, otherwise will interfere with bomb spawning
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
}
}
}

View File

@ -18,6 +18,7 @@ Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool meta
CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
p_hurtbox->def = metal ? 2 : 1;
p_hurtbox->damage_src = -1;
if (item != CONTAINER_EMPTY)
{
@ -47,6 +48,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
p_hurtbox->def = 2;
p_hurtbox->damage_src = -1;
return p_boulder;
}