Add delay in crate destruction

Changelog:
- Add Lifetimer and remove hurtbox on hit
    - Still insta-remove on player hit
- Fix adding a component to an entity that already has that component
- Reorder lifetimer update system
scene_man
En Yi 2023-07-03 22:18:35 +08:00
parent 5049efb952
commit 966432867f
4 changed files with 33 additions and 12 deletions

View File

@ -659,8 +659,8 @@ void init_level_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &spike_collision_system); sc_array_add(&scene->scene.systems, &spike_collision_system);
sc_array_add(&scene->scene.systems, &state_transition_update_system); sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system); sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &lifetimer_update_system); sc_array_add(&scene->scene.systems, &lifetimer_update_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &sprite_animation_system); sc_array_add(&scene->scene.systems, &sprite_animation_system);
sc_array_add(&scene->scene.systems, &camera_update_system); sc_array_add(&scene->scene.systems, &camera_update_system);
sc_array_add(&scene->scene.systems, &player_dir_reset_system); sc_array_add(&scene->scene.systems, &player_dir_reset_system);

View File

@ -125,6 +125,9 @@ Entity_t* get_entity(EntityManager_t* p_manager, unsigned long id)
void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type) void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
{ {
if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE)
{
unsigned long comp_idx = 0; unsigned long comp_idx = 0;
void* p_comp = new_component_from_mempool(comp_type, &comp_idx); void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
if (p_comp) if (p_comp)
@ -136,6 +139,9 @@ void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
return p_comp; return p_comp;
} }
return get_component(p_entity, comp_type);
}
void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type) void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
{ {
unsigned long comp_type_idx = (unsigned long)comp_type; unsigned long comp_type_idx = (unsigned long)comp_type;
@ -148,5 +154,6 @@ void remove_component(Entity_t *p_entity, ComponentEnum_t comp_type)
{ {
if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return; if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return;
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION}; struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION};
p_entity->components[comp_type] = MAX_COMP_POOL_SIZE;
sc_queue_add_last(&p_entity->manager->to_update, evt); sc_queue_add_last(&p_entity->manager->to_update, evt);
} }

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@ -1645,7 +1645,7 @@ void update_tilemap_system(Scene_t* scene)
void hitbox_update_system(Scene_t* scene) void hitbox_update_system(Scene_t* scene)
{ {
//static bool checked_entities[MAX_COMP_POOL_SIZE] = {0}; static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data); LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
TileGrid_t tilemap = data->tilemap; TileGrid_t tilemap = data->tilemap;
@ -1658,6 +1658,8 @@ void hitbox_update_system(Scene_t* scene)
Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx); Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive) continue; if (!p_ent->m_alive) continue;
CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T); CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
memset(checked_entities, 0, sizeof(checked_entities));
for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i) for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i)
{ {
Vector2 hitbox_pos = { Vector2 hitbox_pos = {
@ -1679,7 +1681,6 @@ void hitbox_update_system(Scene_t* scene)
unsigned int other_ent_idx; unsigned int other_ent_idx;
Entity_t* p_other_ent; Entity_t* p_other_ent;
Vector2 overlap; Vector2 overlap;
//memset(checked_entities, 0, sizeof(checked_entities));
if (tilemap.tiles[tile_idx].tile_type != EMPTY_TILE) if (tilemap.tiles[tile_idx].tile_type != EMPTY_TILE)
{ {
@ -1704,7 +1705,7 @@ void hitbox_update_system(Scene_t* scene)
sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent) sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
{ {
if (other_ent_idx == ent_idx) continue; if (other_ent_idx == ent_idx) continue;
//if (checked_entities[other_ent_idx]) continue; if (checked_entities[other_ent_idx]) continue;
Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx); Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx);
if (!p_other_ent->m_alive) continue; // To only allow one way collision check if (!p_other_ent->m_alive) continue; // To only allow one way collision check
@ -1746,8 +1747,19 @@ void hitbox_update_system(Scene_t* scene)
} }
} }
} }
if (p_ent->m_tag != PLAYER_ENT_TAG)
{
remove_component(p_other_ent, CHURTBOX_T);
CLifeTimer_t* p_clifetimer = add_component(p_other_ent, CLIFETIMER_T);
p_clifetimer->life_time = 8;
}
else
{
// Need to remove immediately, otherwise will interfere with bomb spawning
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent); remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
} }
}
} }
} }

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@ -18,6 +18,7 @@ Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool meta
CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T); CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
p_hurtbox->size = p_bbox->size; p_hurtbox->size = p_bbox->size;
p_hurtbox->def = metal ? 2 : 1; p_hurtbox->def = metal ? 2 : 1;
p_hurtbox->damage_src = -1;
if (item != CONTAINER_EMPTY) if (item != CONTAINER_EMPTY)
{ {
@ -47,6 +48,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T); CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T);
p_hurtbox->size = p_bbox->size; p_hurtbox->size = p_bbox->size;
p_hurtbox->def = 2; p_hurtbox->def = 2;
p_hurtbox->damage_src = -1;
return p_boulder; return p_boulder;
} }