Fix mistake in ground check
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21dab8b9a8
commit
96d389a69a
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@ -177,7 +177,6 @@ uint8_t check_collision_offset(Entity_t* p_ent, Vector2 pos, Vector2 bbox_sz, Ti
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bool check_on_ground(Entity_t* p_ent, Vector2 pos, Vector2 prev_pos, Vector2 bbox_sz, TileGrid_t* grid)
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{
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//return check_collision_at(ent_idx, pos, bbox_sz, grid, (Vector2){0, 1}, p_manager);
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Vector2 new_pos = Vector2Add(pos, (Vector2){0, 1});
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CollideEntity_t ent = {
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.p_ent = p_ent,
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@ -191,8 +190,7 @@ bool check_on_ground(Entity_t* p_ent, Vector2 pos, Vector2 prev_pos, Vector2 bbo
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}
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};
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return check_collision_line(&ent, grid, false);
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//return check_collision(&ent, grid, true);
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return check_collision_line(&ent, grid, true) == 1;
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}
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uint8_t check_bbox_edges(
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