Fix mistake in ground check

scene_man
En Yi 2023-11-22 21:41:06 +08:00
parent 21dab8b9a8
commit 96d389a69a
1 changed files with 1 additions and 3 deletions

View File

@ -177,7 +177,6 @@ uint8_t check_collision_offset(Entity_t* p_ent, Vector2 pos, Vector2 bbox_sz, Ti
bool check_on_ground(Entity_t* p_ent, Vector2 pos, Vector2 prev_pos, Vector2 bbox_sz, TileGrid_t* grid)
{
//return check_collision_at(ent_idx, pos, bbox_sz, grid, (Vector2){0, 1}, p_manager);
Vector2 new_pos = Vector2Add(pos, (Vector2){0, 1});
CollideEntity_t ent = {
.p_ent = p_ent,
@ -191,8 +190,7 @@ bool check_on_ground(Entity_t* p_ent, Vector2 pos, Vector2 prev_pos, Vector2 bbo
}
};
return check_collision_line(&ent, grid, false);
//return check_collision(&ent, grid, true);
return check_collision_line(&ent, grid, true) == 1;
}
uint8_t check_bbox_edges(