From 9d5b54435b83d40e8fcd27363a8c8395a269b9a2 Mon Sep 17 00:00:00 2001 From: En Yi Date: Sun, 10 Nov 2024 18:29:20 +0800 Subject: [PATCH] Increase water upthrust --- scenes/game_systems.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/game_systems.c b/scenes/game_systems.c index 4fc0b49..ebd56a1 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -20,7 +20,7 @@ void floating_particle_system_update(Particle_t* part, void* user_data, float de bool check_in_water(const ParticleEmitter_t* emitter, float delta_time); static const Vector2 GRAVITY = {0, GRAV_ACCEL}; -static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.15}; +static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.25}; static inline unsigned int get_tile_idx(int x, int y, TileGrid_t gridmap) {